そば | soba buckwheat noodles ~

psy10x14-soba_kamaboko-negi_junE-01P-iそば / soba in hot soup w/ kamaboko + negi 

Sometimes, especially on a chilly day (or night), there are few things more delightful than a piping-hot bowl of noodle soup.
Okay, so much of the ingredients in this were of the “instant” variety: the そば buckwheat noodles were the store-bought dry kind, the soup was seasoned with condensed bottled つゆ, and the kamaboko―well, heck, it’s highly unlikely that i’ll ever make  my own fishcake from scratch.
Nevertheless, the soup base consisted of homemade chicken stock (or was it pork stock?  it was 4 years ago, cripe~), and the scallions were fresh.  Though i can’t―for the life of me―recall what else i had on the side… Oh well~

Simple, yet flavorful.  Or at least that’s how i like to remember it.  Yum, ha~       >[:p 

Telcihc dreams of mobile-play~

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This isn’t an actual screenshot to showcase any sort of playable game-dev progress for my w-i-p telcihc flash platformer―which, to be honest, has been on the back burner for some time now, even though it does feature my ol’ dr. julius “oC” telcihc as the protagonist/player character, so to speak.  Rather, it’s a mock-up for how a telcihc game might  look as a static image with touch controls and the whole works.

The process of creating this image has made for quite a fun UI design exercise for me.  Yet, perhaps a bit ironically, i’m still rather skeptical about how well a platforming game can work with touch-controls, like in terms of how well can a platformer control , given the advantages and disadvantages of touch-screen interface.  I’m convinced that Continue reading

fun with Silhouettes no.02

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now who might this  be?

pls excuse my liberal interpretation of the definition of the word “silhouette” here, but i’d imagine that there’s mighty sufficient visual information for Rockman fans to recognize this guy’s identity.

and it’s decided, my online plan(s) for this Halloween, anti-social though they may be!  while it seems rather unlikely that i’ll be attending any sort of costume-themed shindig in real life in the next 38 days-or-so, i do know who/what i want to be this october 31st…at least in so far as online avatars go, ha~  as for the game itself, find out more about the various updates HERE      >[:p 

fun with Silhouettes~

silhouettes Collection-01 ~ 

…not quite doppelgängers, but rather a ‘shop-recompilation of “costume” graphics that i’d made for the then-ex-Newsies for Halloween 2o13 using adobe illustrator, ha~       >[:p 

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the doppelgänger Menace in littleBigPlanetarium

blast from the past: the initial collection of the first 9 doppelgängers of the littleBigPlanetarium as of april26th2o12(木), now well over 2 years ago~ 
…now what are  the doppelgängers, you ask?  visit this forum topic to find out!       >[:) 

 

 

Very Good Writing – Why Loki Won in The Avengers

omegaCarotene:

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I generally tend to be quite selfish with my blog, using it mainly for my own creative output: i.e. art&design and various ramblings about games, design, and…stuff~

Yet, having only recently watched the Avengers  (yes, from 2o12) and also having found the post that follows as both an entertaining read and a rather well-written argument, i’ll make an exception~       >[:) 

Originally posted on The Mask of Reason:

Spoiler Alert!  Avoid reading this post if you haven’t seen The Avengers.

No really, look away!

O.k., let’s talk about The Avengers, the highest grossing movie so far this year, and the movie on track to potentially unseat James Cameron’s Avatar as highest grossing movie of all time.  Specifically, I want to talk about the writing and Loki, the film’s key villain.  More specifically, I want to explain how Joss Whedon managed to write the perfect Xanatos Gambit.

For those who don’t know or didn’t click the link above, a Xanatos Gambit (named for the villain Xanatos from Disney’s Gargoyles cartoon) is a plan that literally cannot fail because win or lose, the villain wins.  This is one of those “I wanted you to beat me all along” scenarios, where defeating the villain somehow means the hero still loses.  This isn’t changing your plans to compensate or getting lucky…

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Cogger’s concepts-01

vin-oC coggersRevenge concepts01Cogger’s Revenge concepts-01:  faces & status indicators development 

The gears begin to turn:  …It had started that a friend, Renges65, and i would start creating a game together within a 2~4wk time-limit―parallel to other game design, art&design, and scripting projects―during the month of may in 2o14.  In accordance with the fate dealt to us by the almighty Wheel of Doom, our game theme was to be “cogs.”   Crunchy, oh-so-munchety cogs―sounds delicious, does it not?

(In case any of you wish to bypass all the shameless, self-promotional rhetoric―regarding Cogger’s Revenge
―that shall inevitably follow and just get on with the game and engage in some cog-bunny devouring, click HERE to play the game.)

Cogger’s Revenge  is basically a variant of the infinite runner, one that Renges and i like to think of as an “infinite eater.”  Personally, to be perfectly  honest Continue reading