being quasi-antisocial with sackiCons this Halloween~

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Halloween 2o14’s “jacked” sackiCons-02 ~  

Rather than hitting the party scene in some crazy getup, i’ve voluntarily cooped up indoors on a rainy (or at least wet-ish) Halloween night, workin’ on the computer with some vector-art (plus a healthy dose of  photoshoppery) and drawing up avatar “costumes” for some  friends…which ultimately boils down to a solitary endeavor that feels Continue reading

Telcihc dreams of mobile-play~

2o14h-gamUI_wk04-vin_platF-join04twkP-ii

This isn’t an actual screenshot to showcase any sort of playable game-dev progress for my w-i-p telcihc flash platformer―which, to be honest, has been on the back burner for some time now, even though it does feature my ol’ dr. julius “oC” telcihc as the protagonist/player character, so to speak.  Rather, it’s a mock-up for how a telcihc game might  look as a static image with touch controls and the whole works.

The process of creating this image has made for quite a fun UI design exercise for me.  Yet, perhaps a bit ironically, i’m still rather skeptical about how well a platforming game can work with touch-controls, like in terms of how well can a platformer control , given the advantages and disadvantages of touch-screen interface.  I’m convinced that Continue reading

fun with Silhouettes~

silhouettes Collection-01 ~ 

…not quite doppelgängers, but rather a ‘shop-recompilation of the “costume” graphics that i’d originally made for the then-ex-Newsies for Halloween 2o13 using adobe illustrator, ha~       >[:p 

telc-Tonic series, no.001: power-UP

telcB-2o14tonicEquatn_n01_P-iichug chug chug…

And what is it that we’re talking about today?  After a night of no sleep (yet), i’m not entirely sure anymore myself… Something about tonics and equations, possibly the fact that i consumed a can of Kirin ビール (beer) with my late-night snack each night for the last 3 nights in a row―except for this past night, and talk of…er…long-eared woodland creatures.  Or perhaps in my case, probably not so long-eared (considering my leporine-design preference).

Lest this recent bout of light-weight lager-consumption should continue on for a good several months uninterrupted, it seems unlikely Continue reading

Telc Blast: kickin’ off the 2nd week of the New Year with a nifty new jetpack~

telcB-2o14jan_jetPk-NYy01_P-ii Telcihc の 2o14 new year’s jetpack-thingamjigger … 

7~8 days into the new year 2o14 is still new, right?  At least we’re still in the first 14 days, heh~  So…happy 2nd week of 2o14, everyone!

So far the new year has consisted of some NYE-partying with family & friends, vector Art-drawing, a bit of wine-tasting and one can of beer (so far), and a decent bit of Spelunky ‘ing with some shameless damsel & yeti-sacrificing plus reckless idol-grabbing.  ‘Tis kickin’ off to be not to shabby a year, i’d say.  ^__^

I must admit that the above image may be a bit potentially misleading, as Continue reading

nearing the edge of 2o13…or that of 2o14, depending on how u look at it~

gam03-1_vwHO_Gam-sc02-telcJ-iiHeyo!  After a long hiatus, we’re now right on the brink of the end of 2o13…or the beginning of 2o14, depending on how one looks at it.

So, what better way to wrap up the end of the year than taking a look at the past…from the year before?  Okay, so that probably doesn’t quite make sense, but what the heck.   So…here’s my first vector concept-illustration (from april 2o12) for how i pictured my signature character , the cyborg-bunny dr. julius “oC” telcihc,  would look in a 2D platformer. 

Happy New Year everyone (we’re almost there!), thanx for reading, and cya next year~!       >[:) 

when you just slap something down and call it a publication~

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so i have this lil’ animation idea just flip-booking away in mind, like one involving my signature character, the mad scientist cyborg-bunny, dr. julius “oC” telcihc…but, at this point in time, it’s just not quite coming together yet…  so meanwhile, there’s this.  and what does this mean?  i’m kinda in the process of trying to figure that one out myself…

er…….yay~       >[:p 

Telc Blast: dev-Journal entry no.003: sprites

telcB-2o13jul_oC-spriteShow-n01_P-i
Telcihc sprite-Sheet no.1

It’s been just over a month since i’d posted the previous entry my dev-Journal for my w-i-p flash game Telc Blast (working title), as i’ve been rather occupied talking about spam, wall-Chicken, and various other twistedness, but now we’re back at it again!
…Wait, come back!  this isn’t some creepy Smeagle/Gollum or Venom like situation where i constantly refer to myself as we ; rather, i like to think of it as we : you the reader(s), and i, the person who has written that which you are now reading.  Without readers, a blog might not cease to be  a blog, but it would certainly be a rather sad example of one.  But, silly quasi-existential drek aside, now let’s move onto my ramblings about some of the games that i enjoy and—for this project and some littleBigPlanet  levels— turn to for inspiration…

kobun-Sack by vin-[oC]Being a MegaMan /ロックマン fan, i’d originally planned on making the game a 2D platforming shooter, and had even played some MegaMan2  (technically the Rockman Complete ロックマン2 Dr.ワイリーの謎 version that is available on PSN) for some reference; we tend to be inspired by what we like after all.  I’m currently still stuck on the Wily Machine (UFO?), as this game is rock-hard.  Later, i’d changed this to a melee-attack, hence the “melee-01” pose in the image above.  Thus, aside from my opinion that the Castlevania  series contains some pretty friggin’ fun games, i’ve recently been playing both some Castlevania II: Belmont’s Revenge  and Castlevania: Order of Ecclesia  (released 2oo8 on the Nintendo DS in NA regions)  for reference.  Should you care to read about some other opinionated rants regarding some specific game elements from the aforementioned series, such as Robot Ride Armors and wall-Chicken, then click the red links in this sentence.

Live + learn + play (my variation of what a fellow gamer/blogger-duo ConnorBros likes to say), and please feel free to comment!       >[:)

Telc Blast: dev-Journal entry no.002

telc_melee-Scene01 by vin-[oC]
Telcihc (T-βeta13) versus grunt Daucus n01: the prelude to leporine violence

This isn’t quite that bunny-on-carrot violence that i’d alluded to in a previous entry, but rather the prelude to it: the calm before the storm, if you will.  Is this a finished piece of work?  Certainly not.  note the way the Daucus’ leafy-plume is cut off in a simple straight line.  I shall blab about this…perhaps tomorrow, when our yellow star shines its golden rays upon the North American continent~

For the meantime, interpretations, anyone? (feel free to comment!)       >[:)

Telc Blast: dev-Journal entry no.001

telcihc dB-02 by vin-[oC]
telc-B dialogue Box n02

So…here we start off my Development Journal for my w-i-p flash game Telc Blast .  Okay, so it’s kind of a lame name that doesn’t quite sum up my concept of the game (a 2D action-adventure platformer), but it’s a a working title.

The above dialogue box refers to the events of what starts off the story of  the “evil” cyborg-bunny dr. julius “oC” telcihc‘s (pronounced tell-sik ) adventure:  our protagonist’s trusty space ship, the Lepus Graviticus , has crash landed on a alien planet covered with vast, lush jungles and inhabited by the Daucus, a warrior race of carrot-like creatures.  telcihc must traverse the terrain to find several of the Graviticus ‘ parts (which had broken off during its fiery descent), in order to repair his damaged ship and return in time for dinner and maybe an episode of the show LOST …wait, does this overall plot sound familiar to you?  being stranded on an alien planet, a broken ship and missing part, carrot-like natives?
pikmin original 3Did someone say Pikmin, Nintendo’s delightfully charming  take on the RTS (real time strategy) genre?  Right you are!  Well, it’s like they say, if you’re gonna crib something, at least crib from the best.  And i’ve been following Nintendo since i first started slaying Dracula’s hellish minions in Castlevania II: Belmont’s Revenge  at the age of 12.  Okay, so that was Konami-developed, but it was exclusive to the original gray-brick of a GameBoy, with Christopher Belmont and the beautifully detailed backgrounds displayed in all the glory that 4 shades of gray could muster on that cabbage-green, 160×144 pixel resolution LCD screen.  In retrospect, that thing was so heavy with 4 AA batteries that it probably would’ve broken the floor if one had dropped it.  Yet, regardless of Nintendo fandom and all, i still have yet to acquire me a WiiU…hmmm…  that needs to be rectified soon… like maybe when the next Zelda  comes out…  But what were we talking about again?

aku-Blendy sackiCon by vin-[oC]Telc Blast, right.  There’s that old saying, that there’s nothing new under the sun.  So i shall revel in my cribby-ness.  Yet, as i am building this as a 2D platformer in Flash, there is already that distinction.  And unlike the tiny Pikimin, who make up the protagonist Olimar’s army of cute-but-deadly head-bangers, the Daucus are the enemies in Telc Blast …or so they seem.  Suffice it to say that there will be bunny-on-carrot violence, albeit in a cartoony way.  Really, as if the gameplay in Pikmin isn’t violent: similar to an army of colorful ants, your floral legions of Pikmin swarm the local fauna and beat them into submission with their cute, leafy/flowery heads, all while slave-driver Olimar stands at a safe distance, whistling battle commands…but, then, that’s part of why i like the series so much (does that make me a bad person?).  One could argue that the relationship between the stranded astronaut and his flowery followers is a symbiotic one, but that’s a discussion for another day (or feel free to comment!  ^-^ ).  So, back to actually creating my Telcihc game, rather than all this blogging!

As you might have noticed from the title above, this is dev-Journal entry no.001, so thank you those who have actually read this far, and stay tuned!       >[:) 

the many faces of Telcihc ~

telcihc expressions1 by vin-[oC]

the many faces of Telcihc  – 10.2o.2o11-thru-o5.3o.2o12 ~

this is a winged “særaph” variant of an earlier version of my signature  character, the “evil” cyborg-bunny dr. julius “oC” telcihc (pronounced tell-sik ) before my creation of the current sackiCon-ified version of him, which i like to call “telcihc βeta13”.  i might add a flying feature to the flash game (WIP) sometimes in the future, but currently i’m working on just getting the basic mechanics down & set (i.e. his basic attack is a energy chain-Gear melee strike, kinda like a scifi version of Simon Belmont’s whip).  here in this vector illustration, i’ve tried to explore some different facial expressions with the character, which has been a helpful exercise.

which expression do you think is more like your  mood today?       >[:)