the forgotten Journey

Journeyr-sackiCon1_by_omegaCarotene

Ah, it has been many months since i’d last played Journey , an experience that was beautifully sublime the first time through (i have completed it twice to date, and currently have a 57% trophy completion rate).  Since it’s release via PSN digital download on the ps3 over a year ago (mar13th2o13 in North America), there have been countless fan-art created and blogs written about the game, with some reading religious themes within its wordless tale.  I personally see the entire experience of that game as an allegory for life and reincarnation, the latter of which is a concept that i find fascinating to read about, but am uncertain about when it comes to belief.  I consider myself agnostic, and i feel it’s more truthful to say that i want to  believe—rather than do  believe—in something greater than our tangible human experience…whatever that means.

With its unspoken philosophy that has been deliberately left open to various interpretations, Journey  stands a shining paragon of video games as an art form, and a fine contemporary example of how the story of a game can be told through visuals and music, rather than through text or recorded speech.  And my, are the atmospheric visuals truly something to behold.

As for the music, the game surrounds one with a layered, epic score as varied in tone and mood as the environments that one will traverse throughout the quest.

The image at the beginning of this post is one that i’d created for my sackiCon series in adobe illustrator (i love vector art!), with the look for this particular sackiCon based on the Journey Costume in littleBigPlanet .       >[:) 

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the sackiCon Sillies series

Imageso here (below) are my three currently existing sackiCon Sillies, a single-panel web comics series that i’d started in the fall of 2o12 as part of the Weekly Planetarium on the littleBigPlanetarium.com fansite (a site which, sadly, has been a bit on the quiet side of late).  the series is currently in hiatus, as lately i’ve been focusing my energies on a UDK deathmatch level and Flash 2D platformer game starring my leporine online alter-ego, dr. julius “oC” Telcihc

having drawn a number of sackiCons since around march of 2o12—at least 70 to date—i wanted to explore some simple, single image gags revolving around some “everyday” troubles that a sackiCon might encounter, considering that the diminutive SackBoy-inspired characters often sport super hero-ish, game-related, and/or scifi features, such as Doc Ock-like mechanical tentacles or pyrokinetic powers.  like, suppose you were capable of summoning fire by sheer will; it might mean that you can flambé your enemies with ease (especially if you happen to have a bottle of liquor handy), but can you finesse your skills to cook a fine steak just right?

As for moar sackiCon variants-to-come, Star Wars Day has come and gone, but a lightsaber-wielding variant is in the works… do i have moar votes for Vader or Maul? (feel free to comment!)

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sackiCon sillies:  no.01 for WP-ed.38    – 11.02.2o12(金曜日) ~

the truth is, one can have too many arms…       >[:) 

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sackiCon sillies:  no.02 for WP-ed.39    – 11.12.2o12(月曜日) ~  

yeah, it happens sometimes… o_O
captions の 中文翻譯:  “我原本只想煎6分熟的牛排…”       >[:) 

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sackiCon sillies:  no.03 for [the never released] WP-ed.41    – 12.16.2o12(日曜日) ~  

Abduction & Murphy’s Law… o_O       >[:)