At this weekend’s Fillmore Jazz Festival in SF (san francisco), i was pleasantly surprised n delighted (and grateful) that the very first pair of my handmade [shroom-Dice赤い] had been bought!
(and now also available for purchase on Etsy HERE~)
Unfortunately, as i’d not gotten quite enough sleep the two nights prior, i lacked the time nor energy to make another pair in time for Sunday’s day2 of the Jazz Fest. Still, i wonder if the dice have already be played with (it has not yet been 24hr.―since the sale was made―as of this initial writing on july 3rd, Sun.), or if they simply adorn someone’s shelf or coffee table, adding just that bit more of geeky-coolness to their room or game-den?
It’s a tricky thing, finding a nice (and hopefully profitable) balance between designing what one personally likes and what will likely Continue reading
the nearly-complete Work-in-progress of my Majora’s Mask pixel-Art~
hello, readers! Those of you that are new to this blog, welcome! And those that visited my blog before, i thank you for returning, despite my 1.5year-long absence from my own site. The fact that i have my Twitter-feed connected to this blog is perhaps the only reason why there’s been any traffic here during that time, just barely enough to keep the virtual tumbleweed at bay, if barely…
So…after churning the idea around in my mind for altogether too long, i’ve decided that a suitably ironic way to mark my (not-so) grand return to a slight internet presence would be by presenting something about my current lil’ art project involving the end of the world–or more specifically, the end of the land of Termina, the stage for Continue reading
This isn’t an actual screenshot to showcase any sort of playable game-dev progress for my w-i-p telcihc flash platformer―which, to be honest, has been on the back burner for some time now, even though it does feature my ol’ dr. julius “oC” telcihc as the protagonist/player character, so to speak. Rather, it’s a mock-up for how a telcihc game might look as a static image with touch controls and the whole works.
The process of creating this image has made for quite a fun UI design exercise for me. Yet, perhaps a bit ironically, i’m still rather skeptical about how well a platforming game can work with touch-controls, like in terms of how well can a platformer control , given the advantages and disadvantages of touch-screen interface. I’m convinced that Continue reading
Cogger’s Revenge concepts-01: faces & status indicators development
The gears begin to turn: …It had started that a friend, Renges65, and i would start creating a game together within a 2~4wk time-limit―parallel to other game design, art&design, and scripting projects―during the month of may in 2o14. In accordance with the fate dealt to us by the almighty Wheel of Doom, our game theme was to be “cogs.” Crunchy, oh-so-munchety cogs―sounds delicious, does it not?
(In case any of you wish to bypass all the shameless, self-promotional rhetoric―regarding Cogger’s Revenge
―that shall inevitably follow and just get on with the game and engage in some cog-bunny devouring, click HERE to play the game.)
Cogger’s Revenge is basically a variant of the infinite runner, one that Renges and i like to think of as an “infinite eater.” Personally, to be perfectly honest Continue reading
Ah, the usual stuff about bunnies & eggs~ Happy Easter, everyone! >[:)
So…as the year’s gotten busier, my good start in january―with 4 consecutive weekly-posts to this blog―has devolved into one-post-a-month or less… and i’m again burning the midnight candle as little clawed crustaceans scuttle about in some sandy corner of my mind. Shall this be another monologue about sleep deprivation & contrived self-reflection, or do i actually have something meaningful to say this time around?
Only time can tell…and for the record, it is now 時間5:37a―perhaps a hour or so before dawn, and it seems that my thoughts about a late night snack will more likely be realized as a very early breakfast.
Now that some time has passed (nearly 2 weeks since i’d first started this entry back in the latter 1/3 of feb.) and i’ve gotten some decent bit of sleep with nary a dream about starfish, perhaps we can get on with a blog-post that is Continue reading
**dwai-yownnyownnyownn~** Some onomatopoeia just don’t work quite as well as others… o_O
So…some recent conversations with a special friend of mine have left some creatures/summons from the Final Fantasy series bestiary running amok in my mind, such as Tonberry lurking about in the darkness with its cute-creepy nonchalant expression and wielding a friggin’ Chef’s Knife, or a Cactuar or two just standing there in the vast desert wasteland of my psyche…posed…in its/their seemingly petrified running position. Wha―? …were the artists & designers at SquareSoft on peyote or something when they dreamed up the charactuar for Final Fantasy VI? It’d certainly be fun to see the different character-concepts that artist Continue reading
chug chug chug…
And what is it that we’re talking about today? After a night of no sleep (yet), i’m not entirely sure anymore myself… Something about tonics and equations, possibly the fact that i consumed a can of Kirin ビール (beer) with my late-night snack each night for the last 3 nights in a row―except for this past night, and talk of…er…long-eared woodland creatures. Or perhaps in my case, probably not so long-eared (considering my leporine-design preference).
Lest this recent bout of light-weight lager-consumption should continue on for a good several months uninterrupted, it seems unlikely Continue reading
Telcihc の 2o14 new year’s jetpack-thingamjigger …
7~8 days into the new year 2o14 is still new, right? At least we’re still in the first 14 days, heh~ So…happy 2nd week of 2o14, everyone!
So far the new year has consisted of some NYE-partying with family & friends, vector Art-drawing, a bit of wine-tasting and one can of beer (so far), and a decent bit of Spelunky ‘ing with some shameless damsel & yeti-sacrificing plus reckless idol-grabbing. ‘Tis kickin’ off to be not to shabby a year, i’d say. ^__^
I must admit that the above image may be a bit potentially misleading, as Continue reading
Heyo! After a long hiatus, we’re now right on the brink of the end of 2o13…or the beginning of 2o14, depending on how one looks at it.
So, what better way to wrap up the end of the year than taking a look at the past…from the year before? Okay, so that probably doesn’t quite make sense, but what the heck. So…here’s my first vector concept-illustration (from april 2o12) for how i pictured my signature character , the cyborg-bunny dr. julius “oC” telcihc, would look in a 2D platformer.
Happy New Year everyone (we’re almost there!), thanx for reading, and cya next year~! >[:)
’cause nothing else makes your day during a leisurely romp through a game-world quite like being chowed on by a couple dozen lil’ hungry critters that slowly–but surely–sap away your sweet, sweet, precious HP…and the only way to get them off is to run around thrashing like a bloomin’ idjiot~ >[:)
an old mock-up of mine (from 2oo7, i think it was?) with ‘shoppery & illustrator. Contra 4 , developed by the awesome WayForward Technologies and released in 2oo7, was—not that i’m comparing this to it in any way—simply sublime…if your idea of sublimation includes dying over and over again as you learn to platform your way through environments ranging from lush jungles to fetid alien interiors, blasting away endless friggin’ hordes of alien scum without dying so much, and loving every masochistic moment of it. i believe the DS was in its heyday at the time, heh~
yeah, it’s true that you totally can’t tell what type of game (concept) this cHompa! is supposed to be, just based on the front panel, but meh… perhaps an update one of these day… >[:)
so i have this lil’ animation idea just flip-booking away in mind, like one involving my signature character, the mad scientist cyborg-bunny, dr. julius “oC” telcihc…but, at this point in time, it’s just not quite coming together yet… so meanwhile, there’s this. and what does this mean? i’m kinda in the process of trying to figure that one out myself…
Telcihc sprite-Sheet no.1
It’s been just over a month since i’d posted the previous entry my dev-Journal for my w-i-p flash game Telc Blast (working title), as i’ve been rather occupied talking about spam, wall-Chicken, and various other twistedness, but now we’re back at it again!
…Wait, come back! this isn’t some creepy Smeagle/Gollum or Venom like situation where i constantly refer to myself as we ; rather, i like to think of it as we : you the reader(s), and i, the person who has written that which you are now reading. Without readers, a blog might not cease to be a blog, but it would certainly be a rather sad example of one. But, silly quasi-existential drek aside, now let’s move onto my ramblings about some of the games that i enjoy and—for this project and some littleBigPlanet levels— turn to for inspiration…
Being a MegaMan /ロックマン fan, i’d originally planned on making the game a 2D platforming shooter, and had even played some MegaMan2 (technically the Rockman Complete ロックマン2 Dr.ワイリーの謎 version that is available on PSN) for some reference; we tend to be inspired by what we like after all. I’m currently still stuck on the Wily Machine (UFO?), as this game is rock-hard. Later, i’d changed this to a melee-attack, hence the “melee-01” pose in the image above. Thus, aside from my opinion that the Castlevania series contains some pretty friggin’ fun games, i’ve recently been playing both some Castlevania II: Belmont’s Revenge and Castlevania: Order of Ecclesia (released 2oo8 on the Nintendo DS in NA regions) for reference. Should you care to read about some other opinionated rants regarding some specific game elements from the aforementioned series, such as Robot Ride Armors and wall-Chicken, then click the red links in this sentence.
Live + learn + play (my variation of what a fellow gamer/blogger-duo ConnorBros likes to say), and please feel free to comment! >[:)