the nearly-complete Work-in-progress of my Majora’s Mask pixel-Art~
hello, readers! Those of you that are new to this blog, welcome! And those that visited my blog before, i thank you for returning, despite my 1.5year-long absence from my own site. The fact that i have my Twitter-feed connected to this blog is perhaps the only reason why there’s been any traffic here during that time, just barely enough to keep the virtual tumbleweed at bay, if barely…
So…after churning the idea around in my mind for altogether too long, i’ve decided that a suitably ironic way to mark my (not-so) grand return to a slight internet presence would be by presenting something about my current lil’ art project involving the end of the world–or more specifically, the end of the land of Termina, the stage for Continue reading
Halloween 2o14’s “jacked” sackiCons-02 ~
Rather than hitting the party scene in some crazy getup, i’ve voluntarily cooped up indoors on a rainy (or at least wet-ish) Halloween night, workin’ on the computer with some vector-art (plus a healthy dose of photoshoppery) and drawing up avatar “costumes” for some friends…which ultimately boils down to a solitary endeavor that feels Continue reading
This isn’t an actual screenshot to showcase any sort of playable game-dev progress for my w-i-p telcihc flash platformer―which, to be honest, has been on the back burner for some time now, even though it does feature my ol’ dr. julius “oC” telcihc as the protagonist/player character, so to speak. Rather, it’s a mock-up for how a telcihc game might look as a static image with touch controls and the whole works.
The process of creating this image has made for quite a fun UI design exercise for me. Yet, perhaps a bit ironically, i’m still rather skeptical about how well a platforming game can work with touch-controls, like in terms of how well can a platformer control , given the advantages and disadvantages of touch-screen interface. I’m convinced that Continue reading
now who might this be?
pls excuse my liberal interpretation of the definition of the word “silhouette” here, but i’d imagine that there’s mighty sufficient visual information for Rockman fans to recognize this guy’s identity.
and it’s decided, my online plan(s) for this Halloween, anti-social though they may be! while it seems rather unlikely that i’ll be attending any sort of costume-themed shindig in real life in the next 38 days-or-so, i do know who/what i want to be this october 31st…at least in so far as online avatars go, ha~ as for the game itself, find out more about the various updates HERE! >[:p
silhouettes Collection-01 ~
…not quite doppelgängers, but rather a ‘shop-recompilation of the “costume” graphics that i’d originally made for the then-ex-Newsies for Halloween 2o13 using adobe illustrator, ha~ >[:p
blast from the past: the initial collection of the first 9 doppelgängers of the littleBigPlanetarium as of april26th2o12(木), now well over 2 years ago~
…now what are the doppelgängers, you ask? visit this forum topic to find out! >[:)
saw the news on IGN.com post-midnight last night! with this truly Autobotic new DLC in my possession, i won’t even need an Xbox One to fell me some Titans with a friggin’ giant energy axe! now where can i deposit some energon cubes to pick up this puppy?
as you can no doubt tell from the obvious IGN logo in the bottom right-hand corner of the screenshot, this is totally not my work, save for some minor bit of graphics & text ‘shoppery. plus, there’s no bunnies involved, at least not that i’ve noticed. but pixel-pushing schmixels…that voice in the trailer sure does sound like Peter Cullen…
yesiree, lookin’ forward to a 401 frag-count. it’s gonna be dogdamn frakkin’ EPIC~!!
watch the trailer here~! >[:p
an old mock-up of mine (from 2oo7, i think it was?) with ‘shoppery & illustrator. Contra 4 , developed by the awesome WayForward Technologies and released in 2oo7, was—not that i’m comparing this to it in any way—simply sublime…if your idea of sublimation includes dying over and over again as you learn to platform your way through environments ranging from lush jungles to fetid alien interiors, blasting away endless friggin’ hordes of alien scum without dying so much, and loving every masochistic moment of it. i believe the DS was in its heyday at the time, heh~
yeah, it’s true that you totally can’t tell what type of game (concept) this cHompa! is supposed to be, just based on the front panel, but meh… perhaps an update one of these day… >[:)
Unlike most of the other photos displayed on this blog (or all the other photos, at least as of this writing), this one is actually not my own. the truth is i’d stolen it from somewhere off the interwebz (via google search, though i suspect this as a likely origin), so in no way do i intend to take credit for the cooking + displaying + photographing that went into creating this tasty looking morsel/appealingly simple food photo. kudos to whomever, somewhere in the world! But, i will take credit for the leporine ‘shoppery that had been afflicted upon said photo, which was some amusing bit of fun in the execution.
Now…does this make me a bad person, or could this be interpreted as vandalism in some way, shape, and/or form? (**proceeds to search web for a satisfactory definition for the word “vandalism.” **) And in an almost entirely unrelated experiment, i present to you: http://bit.ly/14pIFSY ( <– click if the thought of fish brains tickles your fancy). To those of you, my anonymous readers of the world, who have actually read this far, i give you me genuine appreciation. Now imagine that in a Scottish accent (Glasgwesian, perhaps?), a la the phenomenal Trainspotting , a film by Danny “28 Days Later” Boyle about skag + life + Obi-Wan Junkie. Because Scottish accents are cool. (This is what happens when one attempts to blog about an insubstantial topic after a night of sub-4hr of sleep and a day of errands.)
Mastication is good, and hooray for the amorphous concept that is potential internet indecency! signing off~ >[:)