the nearly-complete Work-in-progress of my Majora’s Mask pixel-Art~
hello, readers! Those of you that are new to this blog, welcome! And those that visited my blog before, i thank you for returning, despite my 1.5year-long absence from my own site. The fact that i have my Twitter-feed connected to this blog is perhaps the only reason why there’s been any traffic here during that time, just barely enough to keep the virtual tumbleweed at bay, if barely…
So…after churning the idea around in my mind for altogether too long, i’ve decided that a suitably ironic way to mark my (not-so) grand return to a slight internet presence would be by presenting something about my current lil’ art project involving the end of the world–or more specifically, the end of the land of Termina, the stage for Continue reading
Halloween 2o14’s “jacked” sackiCons-02 ~
Rather than hitting the party scene in some crazy getup, i’ve voluntarily cooped up indoors on a rainy (or at least wet-ish) Halloween night, workin’ on the computer with some vector-art (plus a healthy dose of photoshoppery) and drawing up avatar “costumes” for some friends…which ultimately boils down to a solitary endeavor that feels Continue reading
This isn’t an actual screenshot to showcase any sort of playable game-dev progress for my w-i-p telcihc flash platformer―which, to be honest, has been on the back burner for some time now, even though it does feature my ol’ dr. julius “oC” telcihc as the protagonist/player character, so to speak. Rather, it’s a mock-up for how a telcihc game might look as a static image with touch controls and the whole works.
The process of creating this image has made for quite a fun UI design exercise for me. Yet, perhaps a bit ironically, i’m still rather skeptical about how well a platforming game can work with touch-controls, like in terms of how well can a platformer control , given the advantages and disadvantages of touch-screen interface. I’m convinced that Continue reading
now who might this be?
pls excuse my liberal interpretation of the definition of the word “silhouette” here, but i’d imagine that there’s mighty sufficient visual information for Rockman fans to recognize this guy’s identity.
and it’s decided, my online plan(s) for this Halloween, anti-social though they may be! while it seems rather unlikely that i’ll be attending any sort of costume-themed shindig in real life in the next 38 days-or-so, i do know who/what i want to be this october 31st…at least in so far as online avatars go, ha~ as for the game itself, find out more about the various updates HERE! >[:p
silhouettes Collection-01 ~
…not quite doppelgängers, but rather a ‘shop-recompilation of the “costume” graphics that i’d originally made for the then-ex-Newsies for Halloween 2o13 using adobe illustrator, ha~ >[:p
blast from the past: the initial collection of the first 9 doppelgängers of the littleBigPlanetarium as of april26th2o12(木), now well over 2 years ago~
…now what are the doppelgängers, you ask? visit this forum topic to find out! >[:)
saw the news on IGN.com post-midnight last night! with this truly Autobotic new DLC in my possession, i won’t even need an Xbox One to fell me some Titans with a friggin’ giant energy axe! now where can i deposit some energon cubes to pick up this puppy?
as you can no doubt tell from the obvious IGN logo in the bottom right-hand corner of the screenshot, this is totally not my work, save for some minor bit of graphics & text ‘shoppery. plus, there’s no bunnies involved, at least not that i’ve noticed. but pixel-pushing schmixels…that voice in the trailer sure does sound like Peter Cullen…
yesiree, lookin’ forward to a 401 frag-count. it’s gonna be dogdamn frakkin’ EPIC~!!
watch the trailer here~! >[:p