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Probability and the Chance of the Roll…with Shroom-Dice!

At this weekend’s Fillmore Jazz Festival in SF (san francisco), i was pleasantly surprised n delighted (and grateful) that the very first pair of my handmade [shroom-Dice赤い] had been bought!
(and now also available for purchase on Etsy HERE~)
Unfortunately, as i’d not gotten quite enough sleep the two nights prior, i lacked the time nor energy to make another pair in time for Sunday’s day2 of the Jazz Fest.  Still, i wonder if the dice have already be played with (it has not yet been 24hr.―since the sale was made―as of this initial writing on july 3rd, Sun.), or if they simply adorn someone’s shelf or coffee table, adding just that bit more of geeky-coolness to their room or game-den?

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It’s a tricky thing, finding a nice (and hopefully profitable) balance between designing what one personally likes and what will likely Continue reading

returning to the End of the World with a pixel-Art graphic of Majora’s Mask

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the nearly-complete Work-in-progress of my Majora’s Mask pixel-Art~ 

hello, readers! Those of you that are new to this blog, welcome! And those that visited my blog before, i thank you for returning, despite my 1.5year-long absence from my own site. The fact that i have my Twitter-feed connected to this blog is perhaps the only reason why there’s been any traffic here during that time, just barely enough to keep the virtual tumbleweed at bay, if barely…

So…after churning the idea around in my mind for altogether too long, i’ve decided that a suitably ironic way to mark my (not-so) grand return to a slight internet presence would be by presenting something about my current lil’ art project involving the end of the world–or more specifically, the end of the land of Termina, the stage for Continue reading

being quasi-antisocial with sackiCons this Halloween~

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Halloween 2o14’s “jacked” sackiCons-02 ~  

Rather than hitting the party scene in some crazy getup, i’ve voluntarily cooped up indoors on a rainy (or at least wet-ish) Halloween night, workin’ on the computer with some vector-art (plus a healthy dose of  photoshoppery) and drawing up avatar “costumes” for some  friends…which ultimately boils down to a solitary endeavor that feels Continue reading

そば | soba buckwheat noodles ~

psy10x14-soba_kamaboko-negi_junE-01P-iそば / soba in hot soup w/ kamaboko + negi 

Sometimes, especially on a chilly day (or night), there are few things more delightful than a piping-hot bowl of noodle soup.
Okay, so much of the ingredients in this were of the “instant” variety: the そば buckwheat noodles were the store-bought dry kind, the soup was seasoned with condensed bottled つゆ, and the kamaboko―well, heck, it’s highly unlikely that i’ll ever make  my own fishcake from scratch.
Nevertheless, the soup base consisted of homemade chicken stock (or was it pork stock?  it was 4 years ago, cripe~), and the scallions were fresh.  Though i can’t―for the life of me―recall what else i had on the side… Oh well~

Simple, yet flavorful.  Or at least that’s how i like to remember it.  Yum, ha~       >[:p 

Telcihc dreams of mobile-play~

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This isn’t an actual screenshot to showcase any sort of playable game-dev progress for my w-i-p telcihc flash platformer―which, to be honest, has been on the back burner for some time now, even though it does feature my ol’ dr. julius “oC” telcihc as the protagonist/player character, so to speak.  Rather, it’s a mock-up for how a telcihc game might  look as a static image with touch controls and the whole works.

The process of creating this image has made for quite a fun UI design exercise for me.  Yet, perhaps a bit ironically, i’m still rather skeptical about how well a platforming game can work with touch-controls, like in terms of how well can a platformer control , given the advantages and disadvantages of touch-screen interface.  I’m convinced that Continue reading

fun with Silhouettes no.02

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now who might this  be?

pls excuse my liberal interpretation of the definition of the word “silhouette” here, but i’d imagine that there’s mighty sufficient visual information for Rockman fans to recognize this guy’s identity.

and it’s decided, my online plan(s) for this Halloween, anti-social though they may be!  while it seems rather unlikely that i’ll be attending any sort of costume-themed shindig in real life in the next 38 days-or-so, i do know who/what i want to be this october 31st…at least in so far as online avatars go, ha~  as for the game itself, find out more about the various updates HERE      >[:p 

fun with Silhouettes~

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…not quite doppelgängers, but rather a ‘shop-recompilation of the “costume” graphics that i’d originally made for the then-ex-Newsies for Halloween 2o13 using adobe illustrator, ha~       >[:p