Halloween 2o14’s “jacked” sackiCons-02 ~
Rather than hitting the party scene in some crazy getup, i’ve voluntarily cooped up indoors on a rainy (or at least wet-ish) Halloween night, workin’ on the computer with some vector-art (plus a healthy dose of photoshoppery) and drawing up avatar “costumes” for some friends…which ultimately boils down to a solitary endeavor that feels Continue reading
そば / soba in hot soup w/ kamaboko + negi
Sometimes, especially on a chilly day (or night), there are few things more delightful than a piping-hot bowl of noodle soup.
Okay, so much of the ingredients in this were of the “instant” variety: the そば buckwheat noodles were the store-bought dry kind, the soup was seasoned with condensed bottled つゆ, and the kamaboko―well, heck, it’s highly unlikely that i’ll ever make my own fishcake from scratch.
Nevertheless, the soup base consisted of homemade chicken stock (or was it pork stock? it was 4 years ago, cripe~), and the scallions were fresh. Though i can’t―for the life of me―recall what else i had on the side… Oh well~
Simple, yet flavorful. Or at least that’s how i like to remember it. Yum, ha~ >[:p
This isn’t an actual screenshot to showcase any sort of playable game-dev progress for my w-i-p telcihc flash platformer―which, to be honest, has been on the back burner for some time now, even though it does feature my ol’ dr. julius “oC” telcihc as the protagonist/player character, so to speak. Rather, it’s a mock-up for how a telcihc game might look as a static image with touch controls and the whole works.
The process of creating this image has made for quite a fun UI design exercise for me. Yet, perhaps a bit ironically, i’m still rather skeptical about how well a platforming game can work with touch-controls, like in terms of how well can a platformer control , given the advantages and disadvantages of touch-screen interface. I’m convinced that Continue reading