Cogger’s Revenge concepts-01: faces & status indicators development
The gears begin to turn: …It had started that a friend, Renges65, and i would start creating a game together within a 2~4wk time-limit―parallel to other game design, art&design, and scripting projects―during the month of may in 2o14. In accordance with the fate dealt to us by the almighty Wheel of Doom, our game theme was to be “cogs.” Crunchy, oh-so-munchety cogs―sounds delicious, does it not?
(In case any of you wish to bypass all the shameless, self-promotional rhetoric―regarding Cogger’s Revenge
―that shall inevitably follow and just get on with the game and engage in some cog-bunny devouring, click HERE to play the game.)
Cogger’s Revenge is basically a variant of the infinite runner, one that Renges and i like to think of as an “infinite eater.” Personally, to be perfectly honest Continue reading
They’re not in here yet, but there are going to be teleporters…and they’re gonna be awesome~! >[:D
So…as the year’s gotten busier, my good start in january―with 4 consecutive weekly-posts to this blog―has devolved into one-post-a-month or less… and i’m again burning the midnight candle as little clawed crustaceans scuttle about in some sandy corner of my mind. Shall this be another monologue about sleep deprivation & contrived self-reflection, or do i actually have something meaningful to say this time around?
Only time can tell…and for the record, it is now 時間5:37a―perhaps a hour or so before dawn, and it seems that my thoughts about a late night snack will more likely be realized as a very early breakfast.
Now that some time has passed (nearly 2 weeks since i’d first started this entry back in the latter 1/3 of feb.) and i’ve gotten some decent bit of sleep with nary a dream about starfish, perhaps we can get on with a blog-post that is Continue reading