Cogger’s Revenge concepts-01: faces & status indicators development
The gears begin to turn: …It had started that a friend, Renges65, and i would start creating a game together within a 2~4wk time-limit―parallel to other game design, art&design, and scripting projects―during the month of may in 2o14. In accordance with the fate dealt to us by the almighty Wheel of Doom, our game theme was to be “cogs.” Crunchy, oh-so-munchety cogs―sounds delicious, does it not?
(In case any of you wish to bypass all the shameless, self-promotional rhetoric―regarding Cogger’s Revenge
―that shall inevitably follow and just get on with the game and engage in some cog-bunny devouring, click HERE to play the game.)
Cogger’s Revenge is basically a variant of the infinite runner, one that Renges and i like to think of as an “infinite eater.” Personally, to be perfectly honest Continue reading