an old mock-up of mine (from 2oo7, i think it was?) with ‘shoppery & illustrator. Contra 4 , developed by the awesome WayForward Technologies and released in 2oo7, was—not that i’m comparing this to it in any way—simply sublime…if your idea of sublimation includes dying over and over again as you learn to platform your way through environments ranging from lush jungles to fetid alien interiors, blasting away endless friggin’ hordes of alien scum without dying so much, and loving every masochistic moment of it. i believe the DS was in its heyday at the time, heh~
so i have this lil’ animation idea just flip-booking away in mind, like one involving my signature character, the mad scientist cyborg-bunny, dr. julius “oC” telcihc…but, at this point in time, it’s just not quite coming together yet… so meanwhile, there’s this. and what does this mean? i’m kinda in the process of trying to figure that one out myself…
It’s been just over a month since i’d posted the previous entry my dev-Journal for my w-i-p flash game Telc Blast (working title), as i’ve been rather occupied talking about spam, wall-Chicken, and various other twistedness, but now we’re back at it again!
…Wait, come back! this isn’t some creepy Smeagle/Gollum or Venom like situation where i constantly refer to myself as we ; rather, i like to think of it as we : you the reader(s), and i, the person who has written that which you are now reading. Without readers, a blog might not cease to be a blog, but it would certainly be a rather sad example of one. But, silly quasi-existential drek aside, now let’s move onto my ramblings about some of the games that i enjoy and—for this project and some littleBigPlanet levels— turn to for inspiration…
Being a MegaMan /ロックマン fan, i’d originally planned on making the game a 2D platforming shooter, and had even played some MegaMan2 (technically the Rockman Complete ロックマン2 Dr.ワイリーの謎 version that is available on PSN) for some reference; we tend to be inspired by what we like after all. I’m currently still stuck on the Wily Machine (UFO?), as this game is rock-hard. Later, i’d changed this to a melee-attack, hence the “melee-01” pose in the image above. Thus, aside from my opinion that the Castlevania series contains some pretty friggin’ fun games, i’ve recently been playing both some Castlevania II: Belmont’s Revenge and Castlevania: Order of Ecclesia (released 2oo8 on the Nintendo DS in NA regions) for reference. Should you care to read about some other opinionated rants regarding some specific game elements from the aforementioned series, such as Robot Ride Armors and wall-Chicken, then click the red links in this sentence.
Unlike most of the other photos displayed on this blog (or all the other photos, at least as of this writing), this one is actually not my own. the truth is i’d stolen it from somewhere off the interwebz (via google search, though i suspect this as a likely origin), so in no way do i intend to take credit for the cooking + displaying + photographing that went into creating this tasty looking morsel/appealingly simple food photo. kudos to whomever, somewhere in the world! But, i will take credit for the leporine ‘shoppery that had been afflicted upon said photo, which was some amusing bit of fun in the execution.
Now…does this make me a bad person, or could this be interpreted as vandalism in some way, shape, and/or form? (**proceeds to search web for a satisfactory definition for the word “vandalism.” **) And in an almost entirely unrelated experiment, i present to you: http://bit.ly/14pIFSY ( <– click if the thought of fish brains tickles your fancy). To those of you, my anonymous readers of the world, who have actually read this far, i give you me genuine appreciation. Now imagine that in a Scottish accent (Glasgwesian, perhaps?), a la the phenomenal Trainspotting , a film by Danny “28 Days Later” Boyle about skag + life + Obi-Wan Junkie. Because Scottish accents are cool. (This is what happens when one attempts to blog about an insubstantial topic after a night of sub-4hr of sleep and a day of errands.)
Mastication is good, and hooray for the amorphous concept that is potential internet indecency! signing off~ >[:)
WYREwork is about creating spacial forms from metallic lines, finding the balance between structure and flexibility. this is a “bottle crab,” with the concept extended from real-life hermit crabs; note the bottle cap for scale. as a crab, this lil’ guy is short 2 pairs of legs, but that’s stylized design for ya. for a quadruped (lolz) like this, balance is a much simpler matter than for bipedal sculptures; nevertheless, it has always been important to me that my sculptures—should they have legs—be able to balance steadily without the aid of any external armature. please feel free to comment! ^-^
Picture this: you are Christopher Belmont, Simon’s ancestor from 1oo years prior to the events of the original Castlevania , and basically a Conan the Barbarian look-alike. It is 1591 AD, five years prior to the birth of René Descartes (nothing to do with Castlevania II: Belmont’s Revenge , really, but his evil daemon/evil genius concept is fun), and you’re trekking your way through the spacious 4-shades-of-gray halls of Cloud Castle, the airy—yet (oddly) fully enclosed—home of Angel Mummy*, one of ol’ Dracula’s dusty, dual-skulled lackeys. Trusty Vampire Killer whip in hand, you have endured unholy horrors like flaming knights and knife-throwing lizard-men, survived spiked ceiling and deadly mechanized pulleys, all in the quest to save your bewitched son Soleiyu…but now you’re tired, hungry, and in need of some HP-replenishing nourishment. So what do you do? Continue reading