Picture this: you are Christopher Belmont, Simon’s ancestor from 1oo years prior to the events of the original Castlevania , and basically a Conan the Barbarian look-alike. It is 1591 AD, five years prior to the birth of René Descartes (nothing to do with Castlevania II: Belmont’s Revenge , really, but his evil daemon/evil genius concept is fun), and you’re trekking your way through the spacious 4-shades-of-gray halls of Cloud Castle, the airy—yet (oddly) fully enclosed—home of Angel Mummy*, one of ol’ Dracula’s dusty, dual-skulled lackeys. Trusty Vampire Killer whip in hand, you have endured unholy horrors like flaming knights and knife-throwing lizard-men, survived spiked ceiling and deadly mechanized pulleys, all in the quest to save your bewitched son Soleiyu…but now you’re tired, hungry, and in need of some HP-replenishing nourishment. So what do you do? Continue reading
So…here we start off my Development Journal for my w-i-p flash game Telc Blast . Okay, so it’s kind of a lame name that doesn’t quite sum up my concept of the game (a 2D action-adventure platformer), but it’s a a working title.
The above dialogue box refers to the events of what starts off the story of the “evil” cyborg-bunny dr. julius “oC” telcihc‘s (pronounced tell-sik ) adventure: our protagonist’s trusty space ship, the Lepus Graviticus , has crash landed on a alien planet covered with vast, lush jungles and inhabited by the Daucus, a warrior race of carrot-like creatures. telcihc must traverse the terrain to find several of the Graviticus ‘ parts (which had broken off during its fiery descent), in order to repair his damaged ship and return in time for dinner and maybe an episode of the show LOST …wait, does this overall plot sound familiar to you? being stranded on an alien planet, a broken ship and missing part, carrot-like natives?
Did someone say Pikmin, Nintendo’s delightfully charming take on the RTS (real time strategy) genre? Right you are! Well, it’s like they say, if you’re gonna crib something, at least crib from the best. And i’ve been following Nintendo since i first started slaying Dracula’s hellish minions in Castlevania II: Belmont’s Revenge at the age of 12. Okay, so that was Konami-developed, but it was exclusive to the original gray-brick of a GameBoy, with Christopher Belmont and the beautifully detailed backgrounds displayed in all the glory that 4 shades of gray could muster on that cabbage-green, 160×144 pixel resolution LCD screen. In retrospect, that thing was so heavy with 4 AA batteries that it probably would’ve broken the floor if one had dropped it. Yet, regardless of Nintendo fandom and all, i still have yet to acquire me a WiiU…hmmm… that needs to be rectified soon… like maybe when the next Zelda comes out… But what were we talking about again?
Telc Blast, right. There’s that old saying, that there’s nothing new under the sun. So i shall revel in my cribby-ness. Yet, as i am building this as a 2D platformer in Flash, there is already that distinction. And unlike the tiny Pikimin, who make up the protagonist Olimar’s army of cute-but-deadly head-bangers, the Daucus are the enemies in Telc Blast …or so they seem. Suffice it to say that there will be bunny-on-carrot violence, albeit in a cartoony way. Really, as if the gameplay in Pikmin isn’t violent: similar to an army of colorful ants, your floral legions of Pikmin swarm the local fauna and beat them into submission with their cute, leafy/flowery heads, all while slave-driver Olimar stands at a safe distance, whistling battle commands…but, then, that’s part of why i like the series so much (does that make me a bad person?). One could argue that the relationship between the stranded astronaut and his flowery followers is a symbiotic one, but that’s a discussion for another day (or feel free to comment! ^-^ ). So, back to actually creating my Telcihc game, rather than all this blogging!
As you might have noticed from the title above, this is dev-Journal entry no.001, so thank you those who have actually read this far, and stay tuned! >[:)