Telcihc dreams of mobile-play~

2o14h-gamUI_wk04-vin_platF-join04twkP-ii

This isn’t an actual screenshot to showcase any sort of playable game-dev progress for my w-i-p telcihc flash platformer―which, to be honest, has been on the back burner for some time now, even though it does feature my ol’ dr. julius “oC” telcihc as the protagonist/player character, so to speak.  Rather, it’s a mock-up for how a telcihc game might  look as a static image with touch controls and the whole works.

The process of creating this image has made for quite a fun UI design exercise for me.  Yet, perhaps a bit ironically, i’m still rather skeptical about how well a platforming game can work with touch-controls, like in terms of how well can a platformer control , given the advantages and disadvantages of touch-screen interface.  I’m convinced that Continue reading

fun with Silhouettes~

silhouettes Collection-01 ~ 

…not quite doppelgängers, but rather a ‘shop-recompilation of the “costume” graphics that i’d originally made for the then-ex-Newsies for Halloween 2o13 using adobe illustrator, ha~       >[:p 

Cogger’s concepts-01

vin-oC coggersRevenge concepts01Cogger’s Revenge concepts-01:  faces & status indicators development 

The gears begin to turn:  …It had started that a friend, Renges65, and i would start creating a game together within a 2~4wk time-limit―parallel to other game design, art&design, and scripting projects―during the month of may in 2o14.  In accordance with the fate dealt to us by the almighty Wheel of Doom, our game theme was to be “cogs.”   Crunchy, oh-so-munchety cogs―sounds delicious, does it not?

(In case any of you wish to bypass all the shameless, self-promotional rhetoric―regarding Cogger’s Revenge
―that shall inevitably follow and just get on with the game and engage in some cog-bunny devouring, click HERE to play the game.)

Cogger’s Revenge  is basically a variant of the infinite runner, one that Renges and i like to think of as an “infinite eater.”  Personally, to be perfectly  honest Continue reading

telc-Tonic series, no.001: power-UP

telcB-2o14tonicEquatn_n01_P-iichug chug chug…

And what is it that we’re talking about today?  After a night of no sleep (yet), i’m not entirely sure anymore myself… Something about tonics and equations, possibly the fact that i consumed a can of Kirin ビール (beer) with my late-night snack each night for the last 3 nights in a row―except for this past night, and talk of…er…long-eared woodland creatures.  Or perhaps in my case, probably not so long-eared (considering my leporine-design preference).

Lest this recent bout of light-weight lager-consumption should continue on for a good several months uninterrupted, it seems unlikely Continue reading

Telc Blast: kickin’ off the 2nd week of the New Year with a nifty new jetpack~

telcB-2o14jan_jetPk-NYy01_P-ii Telcihc の 2o14 new year’s jetpack-thingamjigger … 

7~8 days into the new year 2o14 is still new, right?  At least we’re still in the first 14 days, heh~  So…happy 2nd week of 2o14, everyone!

So far the new year has consisted of some NYE-partying with family & friends, vector Art-drawing, a bit of wine-tasting and one can of beer (so far), and a decent bit of Spelunky ‘ing with some shameless damsel & yeti-sacrificing plus reckless idol-grabbing.  ‘Tis kickin’ off to be not to shabby a year, i’d say.  ^__^

I must admit that the above image may be a bit potentially misleading, as Continue reading