nearing the edge of 2o13…or that of 2o14, depending on how u look at it~

gam03-1_vwHO_Gam-sc02-telcJ-iiHeyo!  After a long hiatus, we’re now right on the brink of the end of 2o13…or the beginning of 2o14, depending on how one looks at it.

So, what better way to wrap up the end of the year than taking a look at the past…from the year before?  Okay, so that probably doesn’t quite make sense, but what the heck.   So…here’s my first vector concept-illustration (from april 2o12) for how i pictured my signature character , the cyborg-bunny dr. julius “oC” telcihc,  would look in a 2D platformer. 

Happy New Year everyone (we’re almost there!), thanx for reading, and cya next year~!       >[:) 

the many faces of Telcihc ~

telcihc expressions1 by vin-[oC]

the many faces of Telcihc  – 10.2o.2o11-thru-o5.3o.2o12 ~

this is a winged “særaph” variant of an earlier version of my signature  character, the “evil” cyborg-bunny dr. julius “oC” telcihc (pronounced tell-sik ) before my creation of the current sackiCon-ified version of him, which i like to call “telcihc βeta13”.  i might add a flying feature to the flash game (WIP) sometimes in the future, but currently i’m working on just getting the basic mechanics down & set (i.e. his basic attack is a energy chain-Gear melee strike, kinda like a scifi version of Simon Belmont’s whip).  here in this vector illustration, i’ve tried to explore some different facial expressions with the character, which has been a helpful exercise.

which expression do you think is more like your  mood today?       >[:)