Halloween 2o14’s “jacked” sackiCons-02 ~
Rather than hitting the party scene in some crazy getup, i’ve voluntarily cooped up indoors on a rainy (or at least wet-ish) Halloween night, workin’ on the computer with some vector-art (plus a healthy dose of photoshoppery) and drawing up avatar “costumes” for some friends…which ultimately boils down to a solitary endeavor that feels Continue reading
Ah, it has been many months since i’d last played Journey , an experience that was beautifully sublime the first time through (i have completed it twice to date, and currently have a 57% trophy completion rate). Since it’s release via PSN digital download on the ps3 over a year ago (mar13th2o13 in North America), there have been countless fan-art created and blogs written about the game, with some reading religious themes within its wordless tale. I personally see the entire experience of that game as an allegory for life and reincarnation, the latter of which is a concept that i find fascinating to read about, but am uncertain about when it comes to belief. I consider myself agnostic, and i feel it’s more truthful to say that i want to believe—rather than do believe—in something greater than our tangible human experience…whatever that means.
With its unspoken philosophy that has been deliberately left open to various interpretations, Journey stands a shining paragon of video games as an art form, and a fine contemporary example of how the story of a game can be told through visuals and music, rather than through text or recorded speech. And my, are the atmospheric visuals truly something to behold.
As for the music, the game surrounds one with a layered, epic score as varied in tone and mood as the environments that one will traverse throughout the quest.
The image at the beginning of this post is one that i’d created for my sackiCon series in adobe illustrator (i love vector art!), with the look for this particular sackiCon based on the Journey Costume in littleBigPlanet . >[:)