nearing the edge of 2o13…or that of 2o14, depending on how u look at it~

gam03-1_vwHO_Gam-sc02-telcJ-iiHeyo!  After a long hiatus, we’re now right on the brink of the end of 2o13…or the beginning of 2o14, depending on how one looks at it.

So, what better way to wrap up the end of the year than taking a look at the past…from the year before?  Okay, so that probably doesn’t quite make sense, but what the heck.   So…here’s my first vector concept-illustration (from april 2o12) for how i pictured my signature character , the cyborg-bunny dr. julius “oC” telcihc,  would look in a 2D platformer. 

Happy New Year everyone (we’re almost there!), thanx for reading, and cya next year~!       >[:) 

when you just slap something down and call it a publication~

telcB-2o13jul_oC-WIPmachn-n01_P-i

so i have this lil’ animation idea just flip-booking away in mind, like one involving my signature character, the mad scientist cyborg-bunny, dr. julius “oC” telcihc…but, at this point in time, it’s just not quite coming together yet…  so meanwhile, there’s this.  and what does this mean?  i’m kinda in the process of trying to figure that one out myself…

er…….yay~       >[:p 

Telc Blast: dev-Journal entry no.003: sprites

telcB-2o13jul_oC-spriteShow-n01_P-i
Telcihc sprite-Sheet no.1

It’s been just over a month since i’d posted the previous entry my dev-Journal for my w-i-p flash game Telc Blast (working title), as i’ve been rather occupied talking about spam, wall-Chicken, and various other twistedness, but now we’re back at it again!
…Wait, come back!  this isn’t some creepy Smeagle/Gollum or Venom like situation where i constantly refer to myself as we ; rather, i like to think of it as we : you the reader(s), and i, the person who has written that which you are now reading.  Without readers, a blog might not cease to be  a blog, but it would certainly be a rather sad example of one.  But, silly quasi-existential drek aside, now let’s move onto my ramblings about some of the games that i enjoy and—for this project and some littleBigPlanet  levels— turn to for inspiration…

kobun-Sack by vin-[oC]Being a MegaMan /ロックマン fan, i’d originally planned on making the game a 2D platforming shooter, and had even played some MegaMan2  (technically the Rockman Complete ロックマン2 Dr.ワイリーの謎 version that is available on PSN) for some reference; we tend to be inspired by what we like after all.  I’m currently still stuck on the Wily Machine (UFO?), as this game is rock-hard.  Later, i’d changed this to a melee-attack, hence the “melee-01” pose in the image above.  Thus, aside from my opinion that the Castlevania  series contains some pretty friggin’ fun games, i’ve recently been playing both some Castlevania II: Belmont’s Revenge  and Castlevania: Order of Ecclesia  (released 2oo8 on the Nintendo DS in NA regions)  for reference.  Should you care to read about some other opinionated rants regarding some specific game elements from the aforementioned series, such as Robot Ride Armors and wall-Chicken, then click the red links in this sentence.

Live + learn + play (my variation of what a fellow gamer/blogger-duo ConnorBros likes to say), and please feel free to comment!       >[:)

Telc Blast: dev-Journal entry no.002

telc_melee-Scene01 by vin-[oC]
Telcihc (T-βeta13) versus grunt Daucus n01: the prelude to leporine violence

This isn’t quite that bunny-on-carrot violence that i’d alluded to in a previous entry, but rather the prelude to it: the calm before the storm, if you will.  Is this a finished piece of work?  Certainly not.  note the way the Daucus’ leafy-plume is cut off in a simple straight line.  I shall blab about this…perhaps tomorrow, when our yellow star shines its golden rays upon the North American continent~

For the meantime, interpretations, anyone? (feel free to comment!)       >[:)