It’s been just over a month since i’d posted the previous entry my dev-Journal for my w-i-p flash game Telc Blast (working title), as i’ve been rather occupied talking about spam, wall-Chicken, and various other twistedness, but now we’re back at it again!
…Wait, come back! this isn’t some creepy Smeagle/Gollum or Venom like situation where i constantly refer to myself as we ; rather, i like to think of it as we : you the reader(s), and i, the person who has written that which you are now reading. Without readers, a blog might not cease to be a blog, but it would certainly be a rather sad example of one. But, silly quasi-existential drek aside, now let’s move onto my ramblings about some of the games that i enjoy and—for this project and some littleBigPlanet levels— turn to for inspiration…
Being a MegaMan /ロックマン fan, i’d originally planned on making the game a 2D platforming shooter, and had even played some MegaMan2 (technically the Rockman Complete ロックマン2 Dr.ワイリーの謎 version that is available on PSN) for some reference; we tend to be inspired by what we like after all. I’m currently still stuck on the Wily Machine (UFO?), as this game is rock-hard. Later, i’d changed this to a melee-attack, hence the “melee-01” pose in the image above. Thus, aside from my opinion that the Castlevania series contains some pretty friggin’ fun games, i’ve recently been playing both some Castlevania II: Belmont’s Revenge and Castlevania: Order of Ecclesia (released 2oo8 on the Nintendo DS in NA regions) for reference. Should you care to read about some other opinionated rants regarding some specific game elements from the aforementioned series, such as Robot Ride Armors and wall-Chicken, then click the red links in this sentence.
Live + learn + play (my variation of what a fellow gamer/blogger-duo ConnorBros likes to say), and please feel free to comment! >[:)
![telcihc dB-02 by vin-[oC] telcihc dB-02 by vin-[oC]](https://omegacarotene.com/wp-content/uploads/2013/06/tchat-2o13gam-sc_lepus01p-ii_oc.png?w=516&h=137)
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Telc Blast, right. There’s that old saying, that there’s nothing new under the sun. So i shall revel in my cribby-ness. Yet, as i am building this as a 2D platformer in Flash, there is already that distinction. And unlike the tiny Pikimin, who make up the protagonist Olimar’s army of cute-but-deadly head-bangers, the Daucus are the enemies in Telc Blast …or so they seem. Suffice it to say that there will be bunny-on-carrot violence, albeit in a cartoony way. Really, as if the gameplay in Pikmin isn’t violent: similar to an army of colorful ants, your floral legions of Pikmin swarm the local fauna and beat them into submission with their cute, leafy/flowery heads, all while slave-driver Olimar stands at a safe distance, whistling battle commands…but, then, that’s part of why i like the series so much (does that make me a bad person?). One could argue that the relationship between the stranded astronaut and his flowery followers is a symbiotic one, but that’s a discussion for another day (or feel free to comment! ^-^ ). So, back to actually creating my Telcihc game, rather than all this blogging!