when you just slap something down and call it a publication~

telcB-2o13jul_oC-WIPmachn-n01_P-i

so i have this lil’ animation idea just flip-booking away in mind, like one involving my signature character, the mad scientist cyborg-bunny, dr. julius “oC” telcihc…but, at this point in time, it’s just not quite coming together yet…  so meanwhile, there’s this.  and what does this mean?  i’m kinda in the process of trying to figure that one out myself…

er…….yay~       >[:p 

Telc Blast: dev-Journal entry no.003: sprites

telcB-2o13jul_oC-spriteShow-n01_P-i
Telcihc sprite-Sheet no.1

It’s been just over a month since i’d posted the previous entry my dev-Journal for my w-i-p flash game Telc Blast (working title), as i’ve been rather occupied talking about spam, wall-Chicken, and various other twistedness, but now we’re back at it again!
…Wait, come back!  this isn’t some creepy Smeagle/Gollum or Venom like situation where i constantly refer to myself as we ; rather, i like to think of it as we : you the reader(s), and i, the person who has written that which you are now reading.  Without readers, a blog might not cease to be  a blog, but it would certainly be a rather sad example of one.  But, silly quasi-existential drek aside, now let’s move onto my ramblings about some of the games that i enjoy and—for this project and some littleBigPlanet  levels— turn to for inspiration…

kobun-Sack by vin-[oC]Being a MegaMan /ロックマン fan, i’d originally planned on making the game a 2D platforming shooter, and had even played some MegaMan2  (technically the Rockman Complete ロックマン2 Dr.ワイリーの謎 version that is available on PSN) for some reference; we tend to be inspired by what we like after all.  I’m currently still stuck on the Wily Machine (UFO?), as this game is rock-hard.  Later, i’d changed this to a melee-attack, hence the “melee-01” pose in the image above.  Thus, aside from my opinion that the Castlevania  series contains some pretty friggin’ fun games, i’ve recently been playing both some Castlevania II: Belmont’s Revenge  and Castlevania: Order of Ecclesia  (released 2oo8 on the Nintendo DS in NA regions)  for reference.  Should you care to read about some other opinionated rants regarding some specific game elements from the aforementioned series, such as Robot Ride Armors and wall-Chicken, then click the red links in this sentence.

Live + learn + play (my variation of what a fellow gamer/blogger-duo ConnorBros likes to say), and please feel free to comment!       >[:)

the Room of game-Geekery

GCR by vin-[oC]
when games collide no.o2  –  dec2oo9 ~

here we have what is essentially a geekified version of my room, modeled in Maya and mapped with 128×128 textures (think Nintendo 64 era graphics).  while i do (irl) have a habit of making my bed everyday, the bed is admittedly a bit spartan.  i think all of my cast shadow are way on the light side, too; the whole thing could certainly benefit from some ambient occlusion baked-in.  and the rug design is too light to read as any intelligible image.  the shelves on the wall need some cast shadows.  there’s some oddness to the grass around the base of the Moai in the corner…it could use a couple mounds of dirt around there—and speaking of the Moai Ester Isle head, there’s no friggin’ way that the architectural structure of an average Spanish-style house in the Bay area could support that kind of weight on the second floor… sweet mother of—someone hand me a Gravity Hammer, now!  we’re tearing this puppy down!

3D-art Sack by vin-[oC]how many game/geekery characters or icons can you spot in the room above?

'shroom-Sack by vin-[oC]       Live + learn + play~!!               >[:) 

心 heart plant

心kokoro-plant1 by vin-[oC]
[] heart plant ~ 

A while back, there was this girl—who i’ll just refer to as “J” here for the sake of whatevers—that i’d met online and then hit up a coupla cafés with, and we talked about stuff and such.  I think it was around that time that i’d drawn my first ball-point and then vector versions of my current signature character, the mad cyborg-bunny telcihc.  I’d found her attractive; meanwhile, perhaps i’d seen a heart anatomy-illustration somewhere online, with all the ventricles Continue reading

Telc Blast: dev-Journal entry no.002

telc_melee-Scene01 by vin-[oC]
Telcihc (T-βeta13) versus grunt Daucus n01: the prelude to leporine violence

This isn’t quite that bunny-on-carrot violence that i’d alluded to in a previous entry, but rather the prelude to it: the calm before the storm, if you will.  Is this a finished piece of work?  Certainly not.  note the way the Daucus’ leafy-plume is cut off in a simple straight line.  I shall blab about this…perhaps tomorrow, when our yellow star shines its golden rays upon the North American continent~

For the meantime, interpretations, anyone? (feel free to comment!)       >[:)

Telc Blast: dev-Journal entry no.001

telcihc dB-02 by vin-[oC]
telc-B dialogue Box n02

So…here we start off my Development Journal for my w-i-p flash game Telc Blast .  Okay, so it’s kind of a lame name that doesn’t quite sum up my concept of the game (a 2D action-adventure platformer), but it’s a a working title.

The above dialogue box refers to the events of what starts off the story of  the “evil” cyborg-bunny dr. julius “oC” telcihc‘s (pronounced tell-sik ) adventure:  our protagonist’s trusty space ship, the Lepus Graviticus , has crash landed on a alien planet covered with vast, lush jungles and inhabited by the Daucus, a warrior race of carrot-like creatures.  telcihc must traverse the terrain to find several of the Graviticus ‘ parts (which had broken off during its fiery descent), in order to repair his damaged ship and return in time for dinner and maybe an episode of the show LOST …wait, does this overall plot sound familiar to you?  being stranded on an alien planet, a broken ship and missing part, carrot-like natives?
pikmin original 3Did someone say Pikmin, Nintendo’s delightfully charming  take on the RTS (real time strategy) genre?  Right you are!  Well, it’s like they say, if you’re gonna crib something, at least crib from the best.  And i’ve been following Nintendo since i first started slaying Dracula’s hellish minions in Castlevania II: Belmont’s Revenge  at the age of 12.  Okay, so that was Konami-developed, but it was exclusive to the original gray-brick of a GameBoy, with Christopher Belmont and the beautifully detailed backgrounds displayed in all the glory that 4 shades of gray could muster on that cabbage-green, 160×144 pixel resolution LCD screen.  In retrospect, that thing was so heavy with 4 AA batteries that it probably would’ve broken the floor if one had dropped it.  Yet, regardless of Nintendo fandom and all, i still have yet to acquire me a WiiU…hmmm…  that needs to be rectified soon… like maybe when the next Zelda  comes out…  But what were we talking about again?

aku-Blendy sackiCon by vin-[oC]Telc Blast, right.  There’s that old saying, that there’s nothing new under the sun.  So i shall revel in my cribby-ness.  Yet, as i am building this as a 2D platformer in Flash, there is already that distinction.  And unlike the tiny Pikimin, who make up the protagonist Olimar’s army of cute-but-deadly head-bangers, the Daucus are the enemies in Telc Blast …or so they seem.  Suffice it to say that there will be bunny-on-carrot violence, albeit in a cartoony way.  Really, as if the gameplay in Pikmin isn’t violent: similar to an army of colorful ants, your floral legions of Pikmin swarm the local fauna and beat them into submission with their cute, leafy/flowery heads, all while slave-driver Olimar stands at a safe distance, whistling battle commands…but, then, that’s part of why i like the series so much (does that make me a bad person?).  One could argue that the relationship between the stranded astronaut and his flowery followers is a symbiotic one, but that’s a discussion for another day (or feel free to comment!  ^-^ ).  So, back to actually creating my Telcihc game, rather than all this blogging!

As you might have noticed from the title above, this is dev-Journal entry no.001, so thank you those who have actually read this far, and stay tuned!       >[:) 

the many faces of Telcihc ~

telcihc expressions1 by vin-[oC]

the many faces of Telcihc  – 10.2o.2o11-thru-o5.3o.2o12 ~

this is a winged “særaph” variant of an earlier version of my signature  character, the “evil” cyborg-bunny dr. julius “oC” telcihc (pronounced tell-sik ) before my creation of the current sackiCon-ified version of him, which i like to call “telcihc βeta13”.  i might add a flying feature to the flash game (WIP) sometimes in the future, but currently i’m working on just getting the basic mechanics down & set (i.e. his basic attack is a energy chain-Gear melee strike, kinda like a scifi version of Simon Belmont’s whip).  here in this vector illustration, i’ve tried to explore some different facial expressions with the character, which has been a helpful exercise.

which expression do you think is more like your  mood today?       >[:)

because islands in the Sky are cool, and so are optional vehicles~

The concept of islands are inherently cool, whether they’re tropical hideoutsfloating-bases in the sky, shadowy military isles in the Alaskan Fox Archipelago, the beautiful Formosa, or the Island in the show LOST.

kotsu-Heliøn_isle-M2_nov27th2o11P-i

Wait, floating islands?  Why, yes!  a number of these gravity-defying beauties can be found in my yet in-progress (but fully playable & passable) exploratory littleBigPlanet  level UFO flight test: kotsu-Heliøn, now with version.05 in the works/in-hiatus since nov2o11.  It features multiple pathways to the end-goal, sky-high catwalks filled with mechanical enemies, paintinator-related puzzles, sky-Launchers, various mechanical prizes, and a few optional vehicles, including several variants of the single sackPilot flying vehicle: the eponymous kotsu-Heliøn.  (if that sounds irresistibly awesome to you, the level can be queued here at http://lbp.me/v/9j-r7e ~)

k-Helion pixelArt by vin-[oC]There are many existing user-created littleBigPlanet  levels that feature creative, ingenious, and beautifully designed vehicles, yet the large bulk of such levels are essentially vehicle-demos with little gameplay to speak of beyond simply operating the machines.  A number of these might feature some varied terrain for wheeled or walker-type vehicles to traverse (think the Star Wars ep.VI: Return of the Jedi’s AT-STs), but many of these are bland-looking obstacle courses with little setting or “story”.  There are also some well-designed and heavily-armed warplane replicas, but many of these reside in empty levels with no enemies to shoot at nor targets to bomb.  Then, out of the few levels that have both a well-designed vehicle and a visually engaging backdrop, even fewer are designed to make the vehicles entirely optional.  For an excellent example of optional vehicles, i often refer to the Robot Ride Armors in the SNES classic MegaMan X  (or Maverick Hunter X  on the PSP if you prefer not to go quite so old-school).

kobun-Sack by vin-[oC]One of the several sections in the game that feature this punching mech can be found in the latter half of Sting Chameleon’s jungle-themed stage; in this section, shortly after ascending a hill, the player—as the protagonist X—will find a Robot Ride Armor directly in his path, which he can pilot to the end of the stage while pummeling reploid-baddies with the mech’s giant metal fists.  From a gameplay perspective, choosing to pilot the Ride Armor not only adds some variation to the standard running + jumping + shooting action by offering a powerful short-ranged melee attack, but also gives the player some armor protection with which to survive to the end of the stage (where a boss battle awaits, like in almost all 2D platforming MegaMan  games).  Yet, should the player choose to abandon the vehicle halfway or simply not pilot it at all, the stage can be completed entirely on foot—and that is what i love so much about it: that the vehicle is entirely optional.  It’s an option that can temporarily empower the player, but with some skill and careful weapon-choice, one can take a different approach to pass the level.  After all, choice is a large part of what MegaMan/
 ロックマン games are about.  But i digress.

So, back to littleBigPlanet.  That  is the type of level that i aspire to create in LBP and hopefully in Flash (moar on that another day): levels where the vehicles are integral to the level-design and gameplay, where the player can still pass the level entirely on foot, and where some bonus areas are accessible only on foot, and others can only be reached by the utilizing the vehicles.

kotsu-Heliøn_mecG_2o14feb-ocWPc_P-iiiUFO kotsu-Heliøn – mk.IIc mecha影     (the “mecha KAGE” style-variant of the single sackPilot flying vehicle; the Heliøn’s operating tips can be found here

Flying is liberating!  At least if you can stomach the balance-based control scheme, that is.
(There is also a multi-seater anti-Grav controllinator variant, the kotsu-Heliøn: mk.III (AG), hidden early in the level.)

Leave a comment and tell us about some of your  favorite vid game rides!       >[:) 

something about 魚 & neurological activity…

Image

      – 09.11.2o12 & 05.04.2o13re~

if a fish were capable of complex neurological processes, what would it think about?  osmosis, perhaps?

inspirations from people floating in the vast realm of the interwebz…
this here’s actually an old vector drawing (created in adobe illustrator) re-post from my now-defunct posterous-Blog, at a time when someone i’d met online inspired me to read Hermann Hesse, whose Demian  i’m currently reading during commutes on the BART.  as is probably apparent, this creature’s design does not  touch upon themes of duality nor relative morality that were oft explored in the novel, and 5am—just mere hours before sunrise—is simply not the best of times for venturing into such potentially meandering thoughts, lest i have a friend with me and preferably a coupla brewskies—one in hand and another already coursing through my system.  and maybe some kettle chips…yum~  alas, this is no such night, so i shall leave the pondering and the waking-dreams of ethereal cosmic jellyfish to one with a more clearly functioning brain, like perhaps this lil’ fella here~   >[:) 

omegaCarotene joins wordpress!

omegaCarotene joins wordpress!

heyo, people of the interwebz!

for those of you who are not already familiar with my nonsensical twittery rants (which can be found at @omegaCarotene), here is i, with..well, more nonsensical rants adorned with bunnies, carrots, art&design, robots, and various thingamajiggies that i pull out of my…er…head.  ah, the perpetual confusion~

happy blogging, everyone!       >[:)