planning a puzzle Platformer level in UDK~

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They’re not in here yet, but there are going to be teleporters…and they’re gonna be awesome~!       >[:D 

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dealing with a case of rampant…er, crustaceans…in game dev~

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So…as the year’s gotten busier, my good start in january―with 4 consecutive weekly-posts to this blog―has devolved into one-post-a-month or less… and i’m again burning the midnight candle as little clawed crustaceans scuttle about in some sandy corner of my mind.  Shall this be another monologue about sleep deprivation & contrived self-reflection, or do i actually have something meaningful to say this time around?

Only time can tell…and for the record, it is now  時間5:37a―perhaps a hour or so before dawn, and it seems that my thoughts about a late night snack will more likely be realized as a very early breakfast.

gam-rDv_2o14h-starFishP-iNow that some time has passed (nearly 2 weeks since i’d first started this entry back in the latter 1/3 of feb.) and i’ve gotten some decent bit of sleep with nary a dream about starfish, perhaps we can get on with a blog-post that is Continue reading

telc-Tonic series, no.001: power-UP

telcB-2o14tonicEquatn_n01_P-iichug chug chug…

And what is it that we’re talking about today?  After a night of no sleep (yet), i’m not entirely sure anymore myself… Something about tonics and equations, possibly the fact that i consumed a can of Kirin ビール (beer) with my late-night snack each night for the last 3 nights in a row―except for this past night, and talk of…er…long-eared woodland creatures.  Or perhaps in my case, probably not so long-eared (considering my leporine-design preference).

Lest this recent bout of light-weight lager-consumption should continue on for a good several months uninterrupted, it seems unlikely Continue reading

Telc Blast: kickin’ off the 2nd week of the New Year with a nifty new jetpack~

telcB-2o14jan_jetPk-NYy01_P-ii Telcihc の 2o14 new year’s jetpack-thingamjigger … 

7~8 days into the new year 2o14 is still new, right?  At least we’re still in the first 14 days, heh~  So…happy 2nd week of 2o14, everyone!

So far the new year has consisted of some NYE-partying with family & friends, vector Art-drawing, a bit of wine-tasting and one can of beer (so far), and a decent bit of Spelunky ‘ing with some shameless damsel & yeti-sacrificing plus reckless idol-grabbing.  ‘Tis kickin’ off to be not to shabby a year, i’d say.  ^__^

I must admit that the above image may be a bit potentially misleading, as Continue reading

nearing the edge of 2o13…or that of 2o14, depending on how u look at it~

gam03-1_vwHO_Gam-sc02-telcJ-iiHeyo!  After a long hiatus, we’re now right on the brink of the end of 2o13…or the beginning of 2o14, depending on how one looks at it.

So, what better way to wrap up the end of the year than taking a look at the past…from the year before?  Okay, so that probably doesn’t quite make sense, but what the heck.   So…here’s my first vector concept-illustration (from april 2o12) for how i pictured my signature character , the cyborg-bunny dr. julius “oC” telcihc,  would look in a 2D platformer. 

Happy New Year everyone (we’re almost there!), thanx for reading, and cya next year~!       >[:) 

vid-games’ baddies: the vampiric swarm~

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’cause nothing else makes your day  during a leisurely romp through a game-world quite like being chowed on by a couple dozen lil’ hungry critters that slowly–but surely–sap away your sweet, sweet, precious HP…and the only way to get them off is to run around thrashing like a bloomin’ idjiot~       >[:)