A while back, there was this girl—who i’ll just refer to as “J” here for the sake of whatevers—that i’d met online and then hit up a coupla cafés with, and we talked about stuff and such. I think it was around that time that i’d drawn my first ball-point and then vector versions of my current signature character, the mad cyborg-bunny telcihc. I’d found her attractive; meanwhile, perhaps i’d seen a heart anatomy-illustration somewhere online, with all the ventricles Continue reading
This isn’t quite that bunny-on-carrot violence that i’d alluded to in a previous entry, but rather the prelude to it: the calm before the storm, if you will. Is this a finished piece of work? Certainly not. note the way the Daucus’ leafy-plume is cut off in a simple straight line. I shall blab about this…perhaps tomorrow, when our yellow star shines its golden rays upon the North American continent~
For the meantime, interpretations, anyone? (feel free to comment!) >[:)
So…here we start off my Development Journal for my w-i-p flash game Telc Blast . Okay, so it’s kind of a lame name that doesn’t quite sum up my concept of the game (a 2D action-adventure platformer), but it’s a a working title.
The above dialogue box refers to the events of what starts off the story of the “evil” cyborg-bunny dr. julius “oC” telcihc‘s (pronounced tell-sik ) adventure: our protagonist’s trusty space ship, the Lepus Graviticus , has crash landed on a alien planet covered with vast, lush jungles and inhabited by the Daucus, a warrior race of carrot-like creatures. telcihc must traverse the terrain to find several of the Graviticus ‘ parts (which had broken off during its fiery descent), in order to repair his damaged ship and return in time for dinner and maybe an episode of the show LOST …wait, does this overall plot sound familiar to you? being stranded on an alien planet, a broken ship and missing part, carrot-like natives?
Did someone say Pikmin, Nintendo’s delightfully charming take on the RTS (real time strategy) genre? Right you are! Well, it’s like they say, if you’re gonna crib something, at least crib from the best. And i’ve been following Nintendo since i first started slaying Dracula’s hellish minions in Castlevania II: Belmont’s Revenge at the age of 12. Okay, so that was Konami-developed, but it was exclusive to the original gray-brick of a GameBoy, with Christopher Belmont and the beautifully detailed backgrounds displayed in all the glory that 4 shades of gray could muster on that cabbage-green, 160×144 pixel resolution LCD screen. In retrospect, that thing was so heavy with 4 AA batteries that it probably would’ve broken the floor if one had dropped it. Yet, regardless of Nintendo fandom and all, i still have yet to acquire me a WiiU…hmmm… that needs to be rectified soon… like maybe when the next Zelda comes out… But what were we talking about again?
Telc Blast, right. There’s that old saying, that there’s nothing new under the sun. So i shall revel in my cribby-ness. Yet, as i am building this as a 2D platformer in Flash, there is already that distinction. And unlike the tiny Pikimin, who make up the protagonist Olimar’s army of cute-but-deadly head-bangers, the Daucus are the enemies in Telc Blast …or so they seem. Suffice it to say that there will be bunny-on-carrot violence, albeit in a cartoony way. Really, as if the gameplay in Pikmin isn’t violent: similar to an army of colorful ants, your floral legions of Pikmin swarm the local fauna and beat them into submission with their cute, leafy/flowery heads, all while slave-driver Olimar stands at a safe distance, whistling battle commands…but, then, that’s part of why i like the series so much (does that make me a bad person?). One could argue that the relationship between the stranded astronaut and his flowery followers is a symbiotic one, but that’s a discussion for another day (or feel free to comment! ^-^ ). So, back to actually creating my Telcihc game, rather than all this blogging!
As you might have noticed from the title above, this is dev-Journal entry no.001, so thank you those who have actually read this far, and stay tuned! >[:)
unabashed MegaMan / ロックマン fan of many years. go figure~
– ロックマン – ロックマン – ロックマン – ロックマン – ロックマン – ロックマン – ロックマン – ロックマン – ロックマン –
like, sure, i could bake up a nice, fresh, steaming bullshit-pie about how i had this dream where Dr. Right gave me a magical mushroom, then i found this lightsaber in a hidden Power-Up Capsule before falling down some long shaft full of giant killer lasers, at the bottom of which i encountered these really cool tangible wood-block pixelArt sculptures and found that the blocky metroid larva had developed a literal attachment to my leg, and then Rock appeared out a giant seashell and handed me a SackBoy hamburger thingy (un Royale du Sackgarçon, as @antikris77 called it?), and that’s what inspired me to draw this in adobe illustrator and blah blah blah… (btw, that’s not engrish. Dr. Right is the good doctor’s official Japanese name in the ロックマン games. but you probably already knew that. Rock & Roll, baby!)
but that’s not true. it’s simply that i’ve been following the Blue Bomber since the days of MegaMan4 on the NES/Famicom (which i, ironically, still have yet to play), and drawing pixelArt combined with other stuff is fun.
now that dragon in MegaMan2 isn’t going to beat itself, so if you’ll all excuse me… >[:)
the many faces of Telcihc – 10.2o.2o11-thru-o5.3o.2o12 ~
this is a winged “særaph” variant of an earlier version of my signature character, the “evil” cyborg-bunny dr. julius “oC” telcihc (pronounced tell-sik ) before my creation of the current sackiCon-ified version of him, which i like to call “telcihc βeta13”. i might add a flying feature to the flash game (WIP) sometimes in the future, but currently i’m working on just getting the basic mechanics down & set (i.e. his basic attack is a energy chain-Gear melee strike, kinda like a scifi version of Simon Belmont’s whip). here in this vector illustration, i’ve tried to explore some different facial expressions with the character, which has been a helpful exercise.
which expression do you think is more like your mood today? >[:)
魚 + 思 – 09.11.2o12 & 05.04.2o13re~
if a fish were capable of complex neurological processes, what would it think about? osmosis, perhaps?
inspirations from people floating in the vast realm of the interwebz…
this here’s actually an old vector drawing (created in adobe illustrator) re-post from my now-defunct posterous-Blog, at a time when someone i’d met online inspired me to read Hermann Hesse, whose Demian i’m currently reading during commutes on the BART. as is probably apparent, this creature’s design does not touch upon themes of duality nor relative morality that were oft explored in the novel, and 5am—just mere hours before sunrise—is simply not the best of times for venturing into such potentially meandering thoughts, lest i have a friend with me and preferably a coupla brewskies—one in hand and another already coursing through my system. and maybe some kettle chips…yum~ alas, this is no such night, so i shall leave the pondering and the waking-dreams of ethereal cosmic jellyfish to one with a more clearly functioning brain, like perhaps this lil’ fella here~ >[:)