**dwai-yownnyownnyownn~** Some onomatopoeia just don’t work quite as well as others… o_O
So…some recent conversations with a special friend of mine have left some creatures/summons from the Final Fantasy series bestiary running amok in my mind, such as Tonberry lurking about in the darkness with its cute-creepy nonchalant expression and wielding a friggin’ Chef’s Knife, or a Cactuar or two just standing there in the vast desert wasteland of my psyche…posed…in its/their seemingly petrified running position. Wha―? …were the artists & designers at SquareSoft on peyote or something when they dreamed up the charactuar for Final Fantasy VI? It’d certainly be fun to see the different character-concepts that artist Continue reading
chug chug chug…
And what is it that we’re talking about today? After a night of no sleep (yet), i’m not entirely sure anymore myself… Something about tonics and equations, possibly the fact that i consumed a can of Kirin ビール (beer) with my late-night snack each night for the last 3 nights in a row―except for this past night, and talk of…er…long-eared woodland creatures. Or perhaps in my case, probably not so long-eared (considering my leporine-design preference).
Lest this recent bout of light-weight lager-consumption should continue on for a good several months uninterrupted, it seems unlikely Continue reading
Telcihc の 2o14 new year’s jetpack-thingamjigger …
7~8 days into the new year 2o14 is still new, right? At least we’re still in the first 14 days, heh~ So…happy 2nd week of 2o14, everyone!
So far the new year has consisted of some NYE-partying with family & friends, vector Art-drawing, a bit of wine-tasting and one can of beer (so far), and a decent bit of Spelunky ‘ing with some shameless damsel & yeti-sacrificing plus reckless idol-grabbing. ‘Tis kickin’ off to be not to shabby a year, i’d say. ^__^
I must admit that the above image may be a bit potentially misleading, as Continue reading
Heyo! After a long hiatus, we’re now right on the brink of the end of 2o13…or the beginning of 2o14, depending on how one looks at it.
So, what better way to wrap up the end of the year than taking a look at the past…from the year before? Okay, so that probably doesn’t quite make sense, but what the heck. So…here’s my first vector concept-illustration (from april 2o12) for how i pictured my signature character , the cyborg-bunny dr. julius “oC” telcihc, would look in a 2D platformer.
Happy New Year everyone (we’re almost there!), thanx for reading, and cya next year~! >[:)
so i have this lil’ animation idea just flip-booking away in mind, like one involving my signature character, the mad scientist cyborg-bunny, dr. julius “oC” telcihc…but, at this point in time, it’s just not quite coming together yet… so meanwhile, there’s this. and what does this mean? i’m kinda in the process of trying to figure that one out myself…
Telcihc sprite-Sheet no.1
It’s been just over a month since i’d posted the previous entry my dev-Journal for my w-i-p flash game Telc Blast (working title), as i’ve been rather occupied talking about spam, wall-Chicken, and various other twistedness, but now we’re back at it again!
…Wait, come back! this isn’t some creepy Smeagle/Gollum or Venom like situation where i constantly refer to myself as we ; rather, i like to think of it as we : you the reader(s), and i, the person who has written that which you are now reading. Without readers, a blog might not cease to be a blog, but it would certainly be a rather sad example of one. But, silly quasi-existential drek aside, now let’s move onto my ramblings about some of the games that i enjoy and—for this project and some littleBigPlanet levels— turn to for inspiration…
Being a MegaMan /ロックマン fan, i’d originally planned on making the game a 2D platforming shooter, and had even played some MegaMan2 (technically the Rockman Complete ロックマン2 Dr.ワイリーの謎 version that is available on PSN) for some reference; we tend to be inspired by what we like after all. I’m currently still stuck on the Wily Machine (UFO?), as this game is rock-hard. Later, i’d changed this to a melee-attack, hence the “melee-01” pose in the image above. Thus, aside from my opinion that the Castlevania series contains some pretty friggin’ fun games, i’ve recently been playing both some Castlevania II: Belmont’s Revenge and Castlevania: Order of Ecclesia (released 2oo8 on the Nintendo DS in NA regions) for reference. Should you care to read about some other opinionated rants regarding some specific game elements from the aforementioned series, such as Robot Ride Armors and wall-Chicken, then click the red links in this sentence.
Live + learn + play (my variation of what a fellow gamer/blogger-duo ConnorBros likes to say), and please feel free to comment! >[:)
this was first published on the now-defunct omegaCarotene.posterous.com back in early 2o11~ >[:)