an old mock-up of mine (from 2oo7, i think it was?) with ‘shoppery & illustrator. Contra 4 , developed by the awesome WayForward Technologies and released in 2oo7, was—not that i’m comparing this to it in any way—simply sublime…if your idea of sublimation includes dying over and over again as you learn to platform your way through environments ranging from lush jungles to fetid alien interiors, blasting away endless friggin’ hordes of alien scum without dying so much, and loving every masochistic moment of it. i believe the DS was in its heyday at the time, heh~
so i have this lil’ animation idea just flip-booking away in mind, like one involving my signature character, the mad scientist cyborg-bunny, dr. julius “oC” telcihc…but, at this point in time, it’s just not quite coming together yet… so meanwhile, there’s this. and what does this mean? i’m kinda in the process of trying to figure that one out myself…
It’s been just over a month since i’d posted the previous entry my dev-Journal for my w-i-p flash game Telc Blast (working title), as i’ve been rather occupied talking about spam, wall-Chicken, and various other twistedness, but now we’re back at it again!
…Wait, come back! this isn’t some creepy Smeagle/Gollum or Venom like situation where i constantly refer to myself as we ; rather, i like to think of it as we : you the reader(s), and i, the person who has written that which you are now reading. Without readers, a blog might not cease to be a blog, but it would certainly be a rather sad example of one. But, silly quasi-existential drek aside, now let’s move onto my ramblings about some of the games that i enjoy and—for this project and some littleBigPlanet levels— turn to for inspiration…
Being a MegaMan /ロックマン fan, i’d originally planned on making the game a 2D platforming shooter, and had even played some MegaMan2 (technically the Rockman Complete ロックマン2 Dr.ワイリーの謎 version that is available on PSN) for some reference; we tend to be inspired by what we like after all. I’m currently still stuck on the Wily Machine (UFO?), as this game is rock-hard. Later, i’d changed this to a melee-attack, hence the “melee-01” pose in the image above. Thus, aside from my opinion that the Castlevania series contains some pretty friggin’ fun games, i’ve recently been playing both some Castlevania II: Belmont’s Revenge and Castlevania: Order of Ecclesia (released 2oo8 on the Nintendo DS in NA regions) for reference. Should you care to read about some other opinionated rants regarding some specific game elements from the aforementioned series, such as Robot Ride Armors and wall-Chicken, then click the red links in this sentence.
Unlike most of the other photos displayed on this blog (or all the other photos, at least as of this writing), this one is actually not my own. the truth is i’d stolen it from somewhere off the interwebz (via google search, though i suspect this as a likely origin), so in no way do i intend to take credit for the cooking + displaying + photographing that went into creating this tasty looking morsel/appealingly simple food photo. kudos to whomever, somewhere in the world! But, i will take credit for the leporine ‘shoppery that had been afflicted upon said photo, which was some amusing bit of fun in the execution.
Now…does this make me a bad person, or could this be interpreted as vandalism in some way, shape, and/or form? (**proceeds to search web for a satisfactory definition for the word “vandalism.” **) And in an almost entirely unrelated experiment, i present to you: http://bit.ly/14pIFSY ( <– click if the thought of fish brains tickles your fancy). To those of you, my anonymous readers of the world, who have actually read this far, i give you me genuine appreciation. Now imagine that in a Scottish accent (Glasgwesian, perhaps?), a la the phenomenal Trainspotting , a film by Danny “28 Days Later” Boyle about skag + life + Obi-Wan Junkie. Because Scottish accents are cool. (This is what happens when one attempts to blog about an insubstantial topic after a night of sub-4hr of sleep and a day of errands.)
Mastication is good, and hooray for the amorphous concept that is potential internet indecency! signing off~ >[:)
this was first published on the now-defunct omegaCarotene.posterous.com back in early 2o11~ >[:)
Ah, it has been many months since i’d last played Journey , an experience that was beautifully sublime the first time through (i have completed it twice to date, and currently have a 57% trophy completion rate). Since it’s release via PSN digital download on the ps3 over a year ago (mar13th2o13 in North America), there have been countless fan-art created and blogs written about the game, with some reading religious themes within its wordless tale. I personally see the entire experience of that game as an allegory for life and reincarnation, the latter of which is a concept that i find fascinating to read about, but am uncertain about when it comes to belief. I consider myself agnostic, and i feel it’s more truthful to say that i want to believe—rather than do believe—in something greater than our tangible human experience…whatever that means.
With its unspoken philosophy that has been deliberately left open to various interpretations, Journey stands a shining paragon of video games as an art form, and a fine contemporary example of how the story of a game can be told through visuals and music, rather than through text or recorded speech. And my, are the atmospheric visuals truly something to behold.
As for the music, the game surrounds one with a layered, epic score as varied in tone and mood as the environments that one will traverse throughout the quest.
The image at the beginning of this post is one that i’d created for my sackiCon series in adobe illustrator (i love vector art!), with the look for this particular sackiCon based on the Journey Costume in littleBigPlanet . >[:)
Sometimes, nothin’ else quite satisfies you like a nice, juicy cheeseburger. It’s not exactly the ideal gaming food, and definitely not something you’ll want to eat while driving, unless having greasy morsels of beef and bits of lettuce falling in your lap is your idea of enjoying a meal; in my opinion, any good burger is one that will inevitably get messy while you eat it.
If one is truly hell-bent on mixing gaming and gastronomic activities (and i’m not talking about wall chicken*, either), one solution includes using a fork + knife + plate. But that’s no way to really dig into a sauce-dripping, succulent burger, as many games require two hands to be played properly, and those that ones that can be operated by waggling a single Wiimote…almost don’t qualify as games. At least not ones really worth my personal time. When it comes to gaming & snacking, one could also consider options like eating sliced fruit or chopped meats (i love dry salami and coppa!) with a fork, or even potato chips with chopsticks. Yes, i’ve done that before. ‘Cause greasy controllers are just…wrong.
But, back to the picture-related topic: in my mind, a good burger should always contain some crisp lettuce and sliced tomatoes sandwiched between the [ideally] lightly toasted buns along with the melted cheese and savory beef patties. The veggie & fruit help balance out the flavors, providing a cool & crisp contrast to the salty greasiness of the ground beef…not to mention that they add to one’s diet some small amounts of dietary fiber and lycopene. Aesthetically, the edible flora also add some delightful reds and greens to usual meaty textured-browns and shiny yellows. While cheeseburgers are quite a different animal from the dishes in Taiwanese cuisine, i believe the concept of “色，香，味” (literally color, fragrance, flavor ) also apply, with “color” referring to the visual aesthetic appeal of a dish. Btw, while writing this, i’d not only salivated profusely (something which my keyboard can attest to), but also found a cool lil’ blog with some tasty burger tips (amongst other food-themed wordery).
Though it’s often mildly—if temporarily—torturous on one’s stomach, there’s this strange satisfaction to be had from taking macro photos of food prior to consumption. Click! nom nom nom…
In-N-Out Burger joints are available in California, Arizona, Nevada, Utah, and Texas.
* Fans of the pre-Symphony of the Night Castlevania games are likely familiar with this gravelly and inexplicably situated, yet oddly nutritious HP-replenishing item.
here we have what is essentially a geekified version of my room, modeled in Maya and mapped with 128×128 textures (think Nintendo 64 era graphics). while i do (irl) have a habit of making my bed everyday, the bed is admittedly a bit spartan. i think all of my cast shadow are way on the light side, too; the whole thing could certainly benefit from some ambient occlusion baked-in. and the rug design is too light to read as any intelligible image. the shelves on the wall need some cast shadows. there’s some oddness to the grass around the base of the Moai in the corner…it could use a couple mounds of dirt around there—and speaking of the Moai Ester Isle head, there’s no friggin’ way that the architectural structure of an average Spanish-style house in the Bay area could support that kind of weight on the second floor… sweet mother of—someone hand me a Gravity Hammer, now! we’re tearing this puppy down!
Live + learn + play~!! >[:)
A while back, there was this girl—who i’ll just refer to as “J” here for the sake of whatevers—that i’d met online and then hit up a coupla cafés with, and we talked about stuff and such. I think it was around that time that i’d drawn my first ball-point and then vector versions of my current signature character, the mad cyborg-bunny telcihc. I’d found her attractive; meanwhile, perhaps i’d seen a heart anatomy-illustration somewhere online, with all the ventricles Continue reading
This isn’t quite that bunny-on-carrot violence that i’d alluded to in a previous entry, but rather the prelude to it: the calm before the storm, if you will. Is this a finished piece of work? Certainly not. note the way the Daucus’ leafy-plume is cut off in a simple straight line. I shall blab about this…perhaps tomorrow, when our yellow star shines its golden rays upon the North American continent~
For the meantime, interpretations, anyone? (feel free to comment!) >[:)
So…here we start off my Development Journal for my w-i-p flash game Telc Blast . Okay, so it’s kind of a lame name that doesn’t quite sum up my concept of the game (a 2D action-adventure platformer), but it’s a a working title.
The above dialogue box refers to the events of what starts off the story of the “evil” cyborg-bunny dr. julius “oC” telcihc‘s (pronounced tell-sik ) adventure: our protagonist’s trusty space ship, the Lepus Graviticus , has crash landed on a alien planet covered with vast, lush jungles and inhabited by the Daucus, a warrior race of carrot-like creatures. telcihc must traverse the terrain to find several of the Graviticus ‘ parts (which had broken off during its fiery descent), in order to repair his damaged ship and return in time for dinner and maybe an episode of the show LOST …wait, does this overall plot sound familiar to you? being stranded on an alien planet, a broken ship and missing part, carrot-like natives?
Did someone say Pikmin, Nintendo’s delightfully charming take on the RTS (real time strategy) genre? Right you are! Well, it’s like they say, if you’re gonna crib something, at least crib from the best. And i’ve been following Nintendo since i first started slaying Dracula’s hellish minions in Castlevania II: Belmont’s Revenge at the age of 12. Okay, so that was Konami-developed, but it was exclusive to the original gray-brick of a GameBoy, with Christopher Belmont and the beautifully detailed backgrounds displayed in all the glory that 4 shades of gray could muster on that cabbage-green, 160×144 pixel resolution LCD screen. In retrospect, that thing was so heavy with 4 AA batteries that it probably would’ve broken the floor if one had dropped it. Yet, regardless of Nintendo fandom and all, i still have yet to acquire me a WiiU…hmmm… that needs to be rectified soon… like maybe when the next Zelda comes out… But what were we talking about again?
Telc Blast, right. There’s that old saying, that there’s nothing new under the sun. So i shall revel in my cribby-ness. Yet, as i am building this as a 2D platformer in Flash, there is already that distinction. And unlike the tiny Pikimin, who make up the protagonist Olimar’s army of cute-but-deadly head-bangers, the Daucus are the enemies in Telc Blast …or so they seem. Suffice it to say that there will be bunny-on-carrot violence, albeit in a cartoony way. Really, as if the gameplay in Pikmin isn’t violent: similar to an army of colorful ants, your floral legions of Pikmin swarm the local fauna and beat them into submission with their cute, leafy/flowery heads, all while slave-driver Olimar stands at a safe distance, whistling battle commands…but, then, that’s part of why i like the series so much (does that make me a bad person?). One could argue that the relationship between the stranded astronaut and his flowery followers is a symbiotic one, but that’s a discussion for another day (or feel free to comment! ^-^ ). So, back to actually creating my Telcihc game, rather than all this blogging!
As you might have noticed from the title above, this is dev-Journal entry no.001, so thank you those who have actually read this far, and stay tuned! >[:)
unabashed MegaMan / ロックマン fan of many years. go figure~
– ロックマン – ロックマン – ロックマン – ロックマン – ロックマン – ロックマン – ロックマン – ロックマン – ロックマン –
like, sure, i could bake up a nice, fresh, steaming bullshit-pie about how i had this dream where Dr. Right gave me a magical mushroom, then i found this lightsaber in a hidden Power-Up Capsule before falling down some long shaft full of giant killer lasers, at the bottom of which i encountered these really cool tangible wood-block pixelArt sculptures and found that the blocky metroid larva had developed a literal attachment to my leg, and then Rock appeared out a giant seashell and handed me a SackBoy hamburger thingy (un Royale du Sackgarçon, as @antikris77 called it?), and that’s what inspired me to draw this in adobe illustrator and blah blah blah… (btw, that’s not engrish. Dr. Right is the good doctor’s official Japanese name in the ロックマン games. but you probably already knew that. Rock & Roll, baby!)
but that’s not true. it’s simply that i’ve been following the Blue Bomber since the days of MegaMan4 on the NES/Famicom (which i, ironically, still have yet to play), and drawing pixelArt combined with other stuff is fun.
now that dragon in MegaMan2 isn’t going to beat itself, so if you’ll all excuse me… >[:)